Weapons & Gear
51 entries in the Rust compendium.
A
AdrenalineTwo seconds of pure, desperate speed when the world is closing in.Armor PlateTen hundred fragments of scrap become the only thing standing between you and a bullet.Armor VestLightweight, multifunctional torso armor providing blunt-force trauma, slash, and projectile protection.Armored VestStitched together from scraps, it is the first breath of armor in a world built on blood.Assault RifleThirty rounds of 5.56mm, one trigger pull at a time, and a reputation that never fades.AxeBefore you build a fortress, you swing the axe at the first tree.
B
BackpackMore slots, more scrap, more survival—carry the world on your back.BandageTen strips of cloth between you and the dirt.Burst RifleThree rounds, one breath, one decision—discipline is the only magazine you need.
C
C4Five seconds of silence, then a wall becomes a memory.C4 ExplosiveThe ultimate equalizer for breaching the strongest bases with a single, devastating click—after a short…Chest ArmorIn a world of rust and ruin, your chest plate is the only thing standing between you and the respawn queue.Claymore MineSet it, forget it, and let the ground do the killing.Combat ShotgunPump, rack, and drop a wall of lead before they know what hit them.Compound BowDraw, aim, release—no thunder, just the whisper of a fletched shaft finding its mark.CrossbowNo report, no flash, no warning — just a bolt in the dark and a body in the dirt.CrowbarTen sticks of wood and a handful of scrap: your first real answer to the dark.
F
Flare GunOne shot, one burst of fire in the dark, then it's gone.FlashlightOne small beam of light is all that stands between you and the dark.Frag GrenadeThree seconds of fuse, one crater, and a whole base left wondering what just happened.
G
H
HatchetFrom felling trees to felling foes, the Hatchet is the survivor's first line of defense.HelmetIn Rust, the head goes first—so make sure yours is wearing something better than a rag.Hunting RifleTen rounds of 7.62, zero excuses, and the quiet confidence of a well-placed shot.
I
K
L
M
M79One round. One crater. One very bad day for everyone inside the walls.MacheteThe blade every survivor grips before they ever find a gun.MedkitOne squeeze, one breath, one more chance to keep swinging.Molotov CocktailImprovised fire bomb for flushing bases and burning wood walls.
N
P
PainkillersA few vials between you and the ground—Painkillers keep you moving when the pain tries to stop you.PickaxeEvery fortress, every gun, every scrap of steel starts with one honest swing against stone.PistolOne click, one crack, one reason your cave just got a lot quieter.Proximity MineSet it, forget it, and let the ground do the dirty work.
R
Repair KitIn Rust, nothing lasts forever—unless you keep a Repair Kit in your pocket.RevolverSix rounds of quiet confidence, delivered from the sky.Rocket LauncherOne rocket, one base, one very loud Tuesday.
S
ShotgunOne pump, one blast, one very surprised bandit on the other side of a wooden wall.ShovelThe first thing you dig up is the ground itself.SickleA farmer's tool turned into a survivor's edge.Sledge HammerSlow, heavy, and absolutely relentless against anything made of wood.SMGThe people's gun of the wasteland—cheap, fast, and always within reach.Smoke GrenadeOne throw, and the whole world goes grey.Sniper RifleOne shot, one kill: the silent judge of the wilderness.SpearFive sticks, two rocks, and the first thing that keeps the wolves at bay.Spike TrapA humble stake in the dirt that reminds every raider the wilderness bites back.StimpackA quick hit of synthetic healing that keeps you standing when the raid is still rolling in.
T
TorchFive sticks, a scrap of cloth, and the only light you can trust when the sun goes down.Tripwire MineSet the wire, walk away, and let the perimeter do the talking.
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