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The Aethra Chronicles

A shareware RPG based on the Rolemaster system.

The Aethra Chronicles

The Aethra Chronicles (also known as Aethra for short) is an MS-DOS role-playing video game released as shareware in 1994. It was written mostly as a one-man project by Michael Lawrence, with some help from others for graphics and sound/music. The game is based on the Rolemaster pencil-and-paper role-playing system.

Quick Facts

Title
The Aethra Chronicles
Designer
Michael W. Lawrence
Artist
Philip Mann
Composer
Matthew Mooney
Platforms
MS-DOS
Released
1994
Genre
Role-playing
Modes
Single-player

Facts from the source article.

Lore & Background

The Aethra Chronicles - Volume One: Celystra's Bane is split into three chapters: The Book of Prophecy, Gems of Power, and Demons Might. The first chapter was freely distributed, while the other two could be bought through information in the first chapter. Two additional volumes were planned but never created.

The plot follows the small kingdom of Celystra, prosperous under its old king Korros the Wise. Prince Lythare ascends the throne, and his wife gives birth on his coronation day. Two days later, the infant disappears, presumed kidnapped. Lythare blames the kingdom's Champion Knight-Paladin and several court members, imprisoning them in the dungeon. The Champion's son sets out with two companions to find the baby.

Gameplay uses a bird's eye view perspective for exploration, zooming in for more detail in towns and dungeons. Combat uses a side view dynamically constructed from the player's location. The player controls the protagonist and two other characters, with up to six controllable characters by hiring additional henchmen.

Reader's Guide

The Aethra Chronicles is notable as a one-man shareware RPG that adapted the Rolemaster tabletop system to MS-DOS. Its release structure—a free first chapter with paid later chapters—was typical of shareware games of the era. Confusion arose because the game's three chapters were part of a single volume, and two planned volumes were never made; some assumed the game was incomplete. Reception was average, with reviewers comparing it to the Ultima series and the Gold Box series. PC Review praised the adventure gameplay and variety despite standard graphics. PC Games noted the convincing story and manageable party-based gameplay. PC Joker called it an exciting, epic adventure that was easy to handle. Pelit concluded it was a good game considering the price point. The game remains a footnote in RPG history, remembered for its ambition and the confusion surrounding its chapter/volume structure.

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