Role-playing Video Games Codexery

Amberstar

First part of Thalion's unfinished RPG trilogy.

Amberstar

Amberstar launched Thalion Software's planned role-playing trilogy, a series that was never completed. The game takes place in the fictional realm of Lyramion, where the player character starts at the grave of their father. The story reveals that an evil being named Lord Tarbos, imprisoned a thousand years ago, is on the verge of breaking free. To stop him, the player must gather the thirteen scattered pieces of the Amberstar, the talisman originally used to banish him, aided by various adventurers who join the party.

Though more technically advanced, Amberstar shares many features with Thalion's earlier title Dragonflight, leading many fans to consider it a direct sequel. Like most of the company's releases, it attracted only modest public attention. A sequel, Ambermoon, followed in 1993.

The music was composed by Thalion's Jochen Hippel.

Reviews for Amberstar were mixed to positive in Germany and the UK. Critics often praised its deep storyline but noted that the graphics felt dated next to contemporaries like Ultima Underworld or Might and Magic: Clouds of Xeen. The One gave the Amiga version a 78% score, comparing its gameplay to Ultima VI and Eye of the Beholder, and highlighting the wealth of content: "No matter what your predicament, there's always something new to see or do." However, the magazine criticized the graphics as unattractive and the 3D sections as largely redundant, with minimal direct interaction. It also called the user interface over-complicated and inelegant, suggesting more design forethought would have helped. The One further questioned the frequent switching between first-person and top-down perspectives.

Although intended as the first of three games, only one sequel, Ambermoon, was released—and only for the Amiga. Poor sales of both titles led Thalion Software to close after Ambermoon's German release. The planned third game was titled Amberworld, as disclosed by creator Karsten Köper. On May 14, 2023, surviving source code for Amberstar and Ambermoon was uploaded to GitHub by Jurie Horneman, who programmed both games.

Quick Facts

Title
Amberstar
Developer
Thalion Software
Producer
Erik Simon
Designer
Karsten Köper
Programmer
Jurie Horneman
Artist
Monika Krawinkel
Composer
Jochen Hippel
Released
1992
Genre
Role-playing
Modes
Single player
Platforms
Amiga, Atari ST, MS-DOS

Facts from the source article.

Lore & Background

The game begins with the player situated at the grave of his father. As the player sets out for adventure, it becomes apparent that an evil entity named Lord Tarbos, who was imprisoned a thousand years earlier, is about to be released again to wreak havoc upon Lyramion. The player, helped by various adventurers who join the party along the way, must recover the thirteen missing pieces of the Amberstar, the talisman that initially banished Lord Tarbos, to defeat the demon once again.

Reader's Guide

Amberstar received mixed to positive reviews in Germany and the UK. Many critics praised the deep storyline while feeling that the graphics were a bit outdated in comparison to other current RPGs such as Ultima Underworld or Might and Magic: Clouds of Xeen. The One gave the Amiga version an overall score of 78%, comparing its gameplay to Ultima VI and Eye of the Beholder, praising the amount of content but criticizing the graphics, UI, and the switching between first-person and top-down perspectives. Disappointing sales of both Amberstar and its sequel Ambermoon led Thalion Software to close after the sequel's German release. The title of the planned third game was disclosed as AmberWorlds. On May 14, 2023, the surviving source code for the game and its sequel was uploaded on GitHub by programmer Jurie Horneman.

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