Alien Logic: A Skyrealms of Jorune Adventure
A video game adaptation of the Skyrealms of Jorune RPG.
Alien Logic: A Skyrealms of Jorune Adventure is a 1994 MS-DOS game based on the tabletop role-playing game Skyrealms of Jorune. Mind Control Software handled development, while Strategic Simulations published it.
The story unfolds on the world of Jorune, within the Skyrealms universe.
Andrew Leker, who created the original Skyrealms of Jorune tabletop game in the 1980s, founded Mind Control Software to make this adaptation. He had long wanted to turn his pen-and-paper setting into a video game, and pitched the idea to SSI in the early 1990s. Leker led the development team, a process that took more than three years. Unlike SSI's Advanced Dungeons & Dragons titles—such as the Gold Box series—Alien Logic took significant liberties with its source material. The game was part of SSI's effort to diversify after losing the Dungeons & Dragons license from TSR.
Producer Bill Dunn said the team's "whole model for the game was based on player choice" from the outset. They never intended to make the game completable without any fighting, but they wanted combat to be less central than in earlier SSI products. Instead, they aimed to let players solve problems in multiple ways. Leker tried to design three pathways through every situation: an "aggressive" option, a "conversational" one, and a third. He also made the game's events nonlinear, so players could reach the ending through different routes. Dunn noted at the time that this focus on player choice "has proven to be pretty difficult to implement, but will certainly be worth it if we succeed."
The alien races were written to have distinct speech patterns and personalities, behaving in ways unfamiliar to human customs. Playtester Steve Okada offered the example of the Thriddle, whose plain delivery "may sound rude ... but that's just the way they are."
Leker served as lead designer and co-programmer, a role he later called "a colossal undertaking for someone so inexperienced." In a 1999 interview with IGN, he said he had "many mixed feelings about the results."
Reviews were split.
Quick Facts
- Title
- Alien Logic: / A Skyrealms of Jorune Adventure
- Developer
- Ceridus Software
- Publisher
- Strategic Simulations
- Designer
- Andrew Leker / Jeff Moser / Kevin Stein / Jonathan Stone
- Artist
- George Barr / Gene Hirsh / Sharon Stambaugh / Miles Teves
- Composer
- Eric Berge / Jonathan Stone
- Series
- Skyrealms of Jorune
- Released
- 1994
- Genre
- Role-playing
- Modes
- Single-player
- Platforms
- MS-DOS
Facts from the source article.
Lore & Background
Alien Logic is set on the world of Jorune, within the Skyrealms game universe. Andrew Leker, creator of the Skyrealms of Jorune tabletop role-playing game in the 1980s, founded Mind Control Software, whose first project was Alien Logic. Leker had long considered using his tabletop game as the basis for a video game and pitched the idea to Strategic Simulations in the early 1990s. He led the development team, and the game took over three years to create. Unlike SSI's Advanced Dungeons & Dragons products, such as the Gold Box titles, Alien Logic took major liberties with its pen-and-paper source material. The game was part of SSI's push to diversify after losing the Dungeons & Dragons license from TSR.
According to producer Bill Dunn, the team's whole model for the game was based on player choice from the start. While they had no intention of making the game completable without fighting, they sought to de-emphasize combat compared to previous SSI products and allow the player to solve problems in multiple ways. Leker tried to implement three pathways through each situation, including aggressive and conversational options. He also designed the game's events to be nonlinear, so that players could reach the end in different ways. The game's alien races were written to vary in speech and personality, and to act in ways foreign to human customs. Leker was both the design and programming lead, which he later called a colossal undertaking for someone so inexperienced.
Reader's Guide
Alien Logic received mixed reviews upon release. Bernie Yee of PC Gamer US praised its new approach to role-playing, rich alien cultures, and original plot. Barry Brenesal of Electronic Entertainment called it an unusually clever, finely textured game, and the magazine later named it the 1994 Best Role-Playing Game. However, Paul C. Schuytema of Computer Gaming World criticized the plot and writing as an embarrassment, while Scorpia found the dialogue teeth-grinding and the game superficial. James V. Trunzo of White Wolf Inphobia rated it 4 out of 5, calling it a refreshingly different taste. PC Gamer UK's Andy Butcher praised it as fresh, new, and exciting.
Despite these positive notices, the game did not sell well. According to Shannon Appelcline, it was considered original and innovative but too tough to learn, and thus never got much attention. Video game historian Matt Barton noted that it faded into near-total obscurity after release, though he considered it an unfairly obscure game that deserves more attention. Because of poor sales, multiple investors were given part of the rights to Skyrealms of Jorune as a form of payback. The game's legacy is that of a bold but commercially unsuccessful experiment in player-driven role-playing.
Did You Know?
- Alien Logic took over three years to develop.
- Andrew Leker was both the design and programming lead for the game.
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