Role-playing Video Games Codexery

Al-Qadim: The Genie's Curse

A 1994 action RPG blending Arabian Nights with simplified gameplay.

Al-Qadim: The Genie's Curse

Al-Qadim: The Genie's Curse is an action role-playing game for the personal computer, set in the Al-Qadim campaign setting of Advanced Dungeons & Dragons. Developed by Cyberlore Studios and published in 1994 by Strategic Simulations (SSI), it combines role-playing and adventure elements with a simplified interface. The game follows a young corsair seeking to clear his family's name, rescue his betrothed, and uncover who has been freeing genies from their masters.

Quick Facts

Title
Al-Qadim: The Genie's Curse
Developer
Cyberlore Studios
Publisher
Strategic Simulations
Designer
Herb Perez
Programmer
Ken Grey
Artist
Garrett MacArthy / Herb Perez
Series
Al-Qadim
Released
1994
Genre
Action role-playing game
Modes
Single-player
Platforms
MS-DOS

Facts from the source article.

Lore & Background

The game's plot begins with a genie freed from his master by mysterious forces working for the Nameless Masters. The player character, a young corsair named Hakim, son of Sultan Al-Hazrad of Huzuz, has just completed his training. He is betrothed to the daughter of a caliph, but a hurricane-induced shipwreck sweeps the girl overboard. The corsair and his family are blamed, and he must find his bride-to-be and restore his family's honor. The character can interact with his family, including his parents and sister, and must explore the mystery of who is unleashing genies and investigate the Genie's Curse.

Reader's Guide

Al-Qadim: The Genie's Curse represents a departure from SSI's earlier Gold Box series, offering a simplified character generation with no race, class, or skill selection. The player controls a single 2nd-level corsair with predetermined statistics, unable to change weapons or armor except for improving his starting sword. The game emphasizes adventure-game elements such as problem-solving and object manipulation over traditional RPG exploration and combat. It features real-time combat, icon menus, and a smaller world to explore, with travel shown overhead via ships and flying carpets. Reception was mixed: Petra Schlunk of Computer Gaming World praised its charming story and clever blend of genres, while PC Zone's David McCandless called it 'not very good' with poor graphics and awful combat. The game sold over 90,000 copies and was later included in the 1996 AD&D Masterpiece Collection. It was re-released in 2015 on GOG.com with support for Windows, macOS, and Linux.

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