Role-playing Video Games Codexery

Aidyn Chronicles: The First Mage

A 2001 RPG about a poisoned squire seeking a cure.

Aidyn Chronicles: The First Mage

Aidyn Chronicles: The First Mage is a 2001 role-playing video game developed by Canadian studio H2O Entertainment and published by THQ for the Nintendo 64. The game follows Alaron, a young squire poisoned by goblins, as he seeks a cure in a 3D world with turn-based combat and a party system. It is noted for its ambitious scope but received mixed reviews.

Quick Facts

Developer
H2O Entertainment
Publisher
THQ
Director
Christopher Bailey / David Dubord
Producer
Gabriel Jones
Designer
Christoph Klug
Programmer
Christopher Bailey
Artist
Christopher Bretz / Sarah Meagher
Writer
Angela Ferraiolo
Composer
Max Arnason / Rob Plotnikoff / Steven Sim
Platforms
Nintendo 64
Released
NA · March 20, 2001 · EU · August 3, 2001
Genre
Role-playing

Facts from the source article.

Lore & Background

The game's plot was scripted and designed by Angela Ferraiolo. It was developed by H2O Entertainment, a Canadian company, and released in North America on March 21, 2001, and in Europe on August 10, 2001. The story follows Alaron, who after being poisoned by goblins, embarks on a quest that involves the Mirari people, a naming wizard named Cradawgh, and the sorceress Ardra. Key events include Alaron learning he is a Wildling without a True Name, encountering the necromancer Shamsuk, and ultimately discovering his parentage and defeating the chaos leader Pochangarat.

Reader's Guide

Aidyn Chronicles: The First Mage is significant as one of the few role-playing games released for the Nintendo 64, attempting to deliver a deep narrative and 3D exploration on the platform. Its legacy is mixed: while it aimed for a large scope with a detailed plot and turn-based combat mechanics, it received 'mixed or average reviews' according to Metacritic, holding a 47.36% rating on GameRankings. IGN's Jon Griffith criticized it as a 'tedious experience' that fails to engage the player. The game is remembered for its ambitious story and unique features, such as permanent character death and a day/night cycle affecting gameplay, but also for its technical and design shortcomings.

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