Adventures of Mana
A 3D remake of the first Mana series game.
Adventures of Mana is an action role-playing game from 2016, co-developed by MCF and Square Enix and published by Square Enix. It serves as a 3D remake of *Final Fantasy Adventure*, the 1991 Game Boy title that launched the Mana series. The game launched worldwide on Android and iOS on February 4, 2016; a PlayStation Vita version followed on the same day in Japan, and arrived in North America, South America, and Europe in June 2016.
Players control a young hero who, alongside a heroine, works to prevent the Dark Lord of Glaive from destroying the Tree of Mana. The gameplay is presented from a top-down perspective and centers on combat with monsters and other foes. The world is split into several areas, and players must navigate dungeons to progress. A gauge on screen fills over time and resets when the player attacks or is hit; waiting for it to fill allows a stronger attack. Various non-player characters join the hero, each offering unique skills that aid in battle.
The project originated with producer Masaru Oyamada, who wanted all Mana games to be playable on modern platforms for the series’ 25th anniversary in 2016. Initially, Square Enix debated whether the remake should be 2D or 3D; 3D was chosen because it was considered easier to control on smartphones and could serve as a foundation for future Mana remakes. The game received positive reviews, with critics particularly praising its visuals and music.
**Gameplay**
Adventures of Mana is an action role-playing game where the player guides a young hero, joined by a heroine, to stop the Dark Lord of Glaive from destroying the Tree of Mana. It is a 3D remake of the 2D Game Boy game *Final Fantasy Adventure*, retaining the same content. On smartphones, the player controls the hero using a customizable virtual joystick and button layout.
The game uses a top-down perspective and focuses on sword combat. The player moves the hero through a world divided into areas; enemies appear when the player enters a new area. Dungeons are scattered throughout the world, typically consisting of several rooms spread across three to four floors. To navigate them, players must break walls, unlock doors, press buttons, and break pots.
Beyond regular enemies, the player faces bosses and mini-bosses. Defeating enemies grants experience points, which raise the hero’s level.
Quick Facts
- Developer
- Square Enix / MCF
- Publisher
- Square Enix
- Series
- Mana
- Platforms
- Android · iOS · PlayStation Vita
- Released
- Android, iOSWW · February 4, 2016PlayStation VitaJP · February 4, 2016 · NA/EU · June 28, 2016
- Genre
- Action role-playing
- Modes
- Single-player
- Producer
- Masaru Oyamada
- Composer
- Kenji Ito
Facts from the source article.
Lore & Background
The idea for the game came from producer Masaru Oyamada, who wanted all Mana games to be playable on modern platforms for the series' 25th anniversary in 2016. Initially there was argument at Square Enix about whether the remake should be done in 2D or 3D; they chose 3D, as it was thought to be easier to control on smartphones and because it could be used as a base for potential future Mana remakes. The game borrows some elements from the original Game Boy version and some from the Game Boy Advance remake Sword of Mana; for example, the battle system, user interface, and sword attack are based on Sword of Mana's, while only a male playable character is available, as in the original. Kenji Ito, the composer for Final Fantasy Adventure, returned to create updated rearrangements for the remake.
Reader's Guide
Adventures of Mana is significant as a faithful 3D remake of the foundational title of the Mana series, Final Fantasy Adventure. It was released to celebrate the series' 25th anniversary and was designed to be playable on modern mobile platforms and the PlayStation Vita. The game received positive reviews, with critics praising its visuals and music, though some noted the touch controls were not ideal for fast-paced gameplay. The remake's development was seen as a potential base for future Mana remakes, with producer Oyamada expressing interest in remaking Trials of Mana and considering Secret of Mana depending on demand. The game's release on multiple platforms and its positive reception helped reintroduce the classic title to a new generation of players, though no PlayStation 4 or PC versions were ever released despite being considered.
Did You Know?
- The game was announced in September 2015 when development was 50% complete.
- The weapon limit gauge resets when the player attacks or gets hit.
- The PlayStation Vita version was released in North America, South America, and Europe on June 28, 2016.
- The game's producer Masaru Oyamada initially argued with Square Enix about whether to use 2D or 3D graphics.
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