Role-playing Video Games Codexery

10000000 (video game)

A tile-matching dungeon runner with a 10,000,000 point goal.

10000000 (video game)

10000000 (stylized as 'Ten million') is a hybrid puzzle-role-playing game developed by Luca Redwood under the company name EightyEightGames. It was initially released for iOS in August 2012, and later for Windows and Mac via Steam in January 2013, and for Android and Linux systems in March 2013. The game requires the player to earn 10,000,000 points in a single dungeon run by matching tiles in a sliding puzzle to generate attacks, loot, and resources.

Quick Facts

Title
10000000
Developer
EightyEightGames
Designer
Luca Redwood
Platforms
iOS, Windows, Mac, Linux, Android
Released
iOS / August 29, 2012 / Windows, Mac / January 15, 2013 / Linux, Android / March 14, 2013
Genre
Puzzle, role-playing
Modes
Single-player

Facts from the source article.

Lore & Background

10000000 was created by independent developer Luca Redwood over the course of a year, designed to be played in short periods of two to three minutes, such as during a commute. Redwood initially disliked tile-matching games but settled on the concept after scrapping other mechanics. He created a physical card representation of the tile board to balance the game, and developed everything from scratch, relying on a friend with a Mac OS computer to build the final iOS app. The desktop version was straightforward to produce since the core game was already developed on a Windows computer, though adjusting the balance for mouse input was difficult. The Android and Linux versions were announced for March 2013 and subsequently released.

Reader's Guide

10000000 is significant as an early example of a successful hybrid puzzle-role-playing game on mobile platforms, blending match-three mechanics with dungeon-running progression. Its design for short play sessions made it a model for mobile game design. The game received generally favorable reviews on iOS and average reviews on PC, with critics praising its depth and hectic pace. It sold over 50,000 units in its first month on the App Store, and by March 2014 had sold 330,000 units across all platforms, earning Redwood about $500,000. The game's legacy includes a sequel, You Must Build a Boat, and its inclusion in Game Informer's top 50 games of 2012 and as Best Mobile Exclusive. The game also features an endless mode after completion, allowing continued play beyond the 10,000,000 point requirement.

Did You Know?

Frequently Asked Questions

What is 10000000 (video game)?

10000000, stylized as 'Ten million,' is a hybrid puzzle-RPG created by Luca Redwood under the studio name EightyEightGames. It blends a sliding tile-matching system with dungeon-crawling RPG progression.

How does the core gameplay of 10000000 (video game) work?

You slide rows or columns of icons on a grid to line up three identical tiles, which in turn triggers attacks, loot drops, and resource gains. Every match feeds into the same single dungeon run, so strategy and timing matter as much as luck.

What is the main objective in 10000000 (video game)?

The player must rack up 10,000,000 points within one continuous dungeon run to clear the game. All tile matches, combat hits, and collected loot contribute toward hitting that target score before the run ends.

What platforms can you play 10000000 (video game) on?

It debuted on iOS in August 2012, moved to Windows and Mac via Steam in January 2013, and later arrived on Android and Linux in March 2013. In short, it covers both mobile and desktop operating systems.

Who developed 10000000 (video game) and when did it first come out?

Luca Redwood built the title under the company name EightyEightGames. The initial release hit iOS in August 2012, making it a solo-developer project that predates its Steam and Linux ports by several months.

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