Role-Playing Games of the 2010s, Part 4 Codexery

Toukiden 2

An open-world monster hunter with a demonic grappling hook.

Toukiden 2

Toukiden 2 is a 2016 action role-playing game developed by Omega Force and published by Koei Tecmo for Microsoft Windows, PlayStation 3, PlayStation 4, and PlayStation Vita. It is the sequel to Toukiden: The Age of Demons and introduces an open world, seamless combat encounters, and the new Demon Hand mechanic. The game is notable for expanding the series' monster-hunting formula with a stronger emphasis on storytelling and world exploration.

Quick Facts

Title
Toukiden 2
Developer
Omega Force
Publisher
Koei Tecmo
Platforms
Microsoft Windows / PlayStation Vita / PlayStation 3 / PlayStation 4
Released
JP · July 28, 2016 · EU · March 24, 2017 · NA · March 21, 2017
Genre
Action role-playing
Modes
Single-player, multiplayer
Director
Kazutoshi Sekiguchi
Producer
Takashi Morinaka
Artist
Hidari
Composer
Hideki Sakamoto

Facts from the source article.

Lore & Background

The game takes place two years after the events of Toukiden: Kiwami. Players assume the role of a mysterious Slayer who awakens after a ten-year slumber to a world shrouded in darkness. An event known as the Awakening has caused rifts in space and time, resurfacing lost places and unleashing swarms of Oni that relentlessly hunt humans. The Slayers, a secret clan of warriors who have protected humanity for over a millennium, now stand at the center stage of history as guardians of mankind. Defeating Oni frees the souls of fallen heroes called Mitama, based on Japanese historical figures, which can be used to power up the player's character, weapons, armor, and the Demon Hand.

Reader's Guide

Toukiden 2 is significant for overhauling the series' structure with an open world, replacing the previous hub-and-mission format. Hunting grounds from earlier games return but are now seamlessly connected, and the world map features locked areas tied to story progression, day and night cycles, and hazard levels that shift from safe to dangerous as demons are eliminated. Combat is now seamless, occurring anywhere in the field, and the new Demon Hand allows players to hook onto objects or minor demons to close distances, stun giant demons, lock onto body parts, or obliterate them entirely. The game introduces medium-sized demons as a middle ground between common and giant foes, and new weapons such as the sword and shield and the trick whip. Mitama now grant a Control element that summons Oni to fight for the player, with each Mitama able to learn up to nine Boosts, though only three can be equipped at a time. Other additions include a faster running ability, automatons that scavenge for items, a miasma gauge in corrupted areas, and the ability to craft better materials at the Professor's research facility. The game received generally favorable reviews, with critics noting its improved storytelling, open world, reduced item farming, and greater variety in quests and Oni.

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More in Role-Playing Games of the 2010s, Part 4 1-24

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