Torment: Tides of Numenera
A spiritual successor to Planescape: Torment set in the Ninth World.
Torment: Tides of Numenera is a 2017 role-playing video game developed by inXile Entertainment and published by Techland Publishing. It is a spiritual successor to 1999's Planescape: Torment, set in the Ninth World, a science fantasy campaign setting created by Monte Cook for his tabletop RPG Numenera. The game is primarily story-driven, emphasizing interaction with the world and characters over combat and item accumulation.
Quick Facts
- Title
- Torment: Tides of Numenera
- Developer
- inXile Entertainment
- Publisher
- Techland Publishing
- Director
- Colin McComb · Kevin Saunders
- Producer
- Eric Daily
- Designer
- Adam Heine
- Programmer
- Steve Dobos
- Artist
- Charlie Bloomer · Aaron Meyers
- Writer
- Colin McComb
- Composer
- Mark Morgan
- Engine
- Unity
- Platforms
- Linux · macOS · Microsoft Windows · PlayStation 4 · Xbox One
Facts from the source article.
Lore & Background
The game takes place one billion years in the future, where the rise and fall of countless civilizations have left Earth in a roughly medieval state. Humanity lives in simple settlements surrounded by technological relics of the past, known as the numenera, which are often mistaken for magic. The protagonist, the Last Castoff, is a human host abandoned by a powerful being called the Changing God, and begins the game without memory. The player can choose the protagonist's gender and develop skills and personality through interactions. Three base character classes—Glaive (warrior), Nano (wizard), and Jack (rogue)—can be customized with descriptors and foci. Instead of a traditional alignment system, the game uses Tides, which represent the reactions a person inspires in others; the composition of Tides determines the character's Legacy, affecting bonuses, powers, and special abilities.
Reader's Guide
Torment: Tides of Numenera is notable for its successful Kickstarter campaign, which set a record for the highest-funded video game on the platform at the time, raising over US$4 million against a US$900,000 goal. The game preserves and refines the character complexity and dialogue depth that were hallmarks of Planescape: Torment. Its narrative focuses on the Last Castoff's search for a way to defeat or escape the Sorrow, an entity that seeks to destroy the Changing God and his creations. The story explores the question 'What does one life matter?' through interactions with seven companions and the use of Meres—artifacts that allow the player to experience other worlds and dimensions. The game's development involved key figures from the original Planescape: Torment team, including Chris Avellone and Colin McComb, and composer Mark Morgan returned to create the soundtrack. The release date was initially set for December 2014 but was pushed back to February 2017.
Did You Know?
- Torment: Tides of Numenera set the record for highest-funded video game on Kickstarter with over US$4 million pledged.
- The game uses a 'Tides' system instead of a classic alignment system to represent a character's ethical and moral compass.
- The protagonist, the Last Castoff, is the final vessel for the consciousness of an ancient man known as the Changing God.
- The game's setting, the Ninth World, is one billion years in the future, with humanity living among relics of past civilizations.
More in Role-Playing Games of the 2010s, Part 4 1-24
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