The Witcher 2: Assassins of Kings
A witcher pursues kingslayers through a politically fractured fantasy realm.
The Witcher 2: Assassins of Kings, known in Polish as *Wiedźmin 2: Zabójcy królów*, is an action role-playing game from 2011. It was created by CD Projekt Red and draws from Andrzej Sapkowski’s fantasy novel series. This title follows the 2007 game *The Witcher* and serves as the second major entry in the video game series. It launched on Windows, Xbox 360, OS X, and Linux. Critics and players received it well, and by September 2014, sales had surpassed eight million copies.
In terms of gameplay, this installment differs noticeably from its predecessor. Combat became more involved, adding the ability to set traps and throw ranged weapons. Geralt, the protagonist, gains a broader set of tools for both offense and defense, including melee weapons, armor, bombs, traps, and secondary items like hatchets and shovels. Upgrades follow four separate tracks: a training path that must be completed first and covers basic abilities; swordsmanship, which sharpens Geralt’s blade skills; alchemy, which offers benefits like reducing potion drawbacks; and magic, which enhances his Witcher Signs. Certain sections of the game introduce a stealth mode, where players must avoid detection to reach a goal. They can stun enemies from behind, though a direct fight with guards is also an option.
The story puts players in control of Geralt of Rivia, one of the few remaining witchers—humans trained and enhanced to hunt monsters. The game includes branching paths and multiple endings. It begins with Geralt in prison, suspected of killing King Foltest of Temeria. Vernon Roche, head of Temerian special forces, questions him and learns how Geralt went from being Foltest’s trusted protector to a prisoner. Foltest had a secret affair with Baroness Maria Louisa La Valette, resulting in two children, Anais and Boussy. After Geralt saved Foltest from a witcher assassin, the king tried to claim his children, sparking a war with the baroness. Geralt helped Foltest reach them, but an unknown killer struck down the king and vanished, leaving Geralt as the prime suspect. Roche decides Geralt is innocent and helps him escape. Together with the sorceress Triss Merigold, they hunt for the kingslayer.
In the first chapter, the group arrives in Flotsam and is ambushed by Iorveth, a rebel elf. They suspect a witcher, believed to have killed King Demavend of Aedirn, is working with the rebels.
Quick Facts
- Title
- The Witcher 2: Assassins of Kings
- Developer
- CD Projekt Red
- Publisher
- CD Projekt
- Director
- Adam Badowski
- Producer
- Jędrzej Mróz
- Designer
- Mateusz Kanik · Maciej Szcześnik
- Programmer
- Tomasz Wójcik
- Writer
- Sebastian Stępień · Konrad Tomaszkiewicz · Marcin Blacha
- Composer
- Adam Skorupa · Krzysztof Wierzynkiewicz · Marcin Przybyłowicz
- Series
- The Witcher
- Engine
- REDengine
- Platforms
- Windows · Xbox 360 · OS X · Linux
Facts from the source article.
Lore & Background
The game is set in a fantasy world influenced by Polish history and Slavic mythology. Players control Geralt of Rivia, a monster hunter known as a witcher. The story begins with Geralt imprisoned for the assassination of King Foltest of Temeria, a crime he did not commit. After escaping with the aid of Vernon Roche and Triss Merigold, Geralt pursues the true kingslayer, the witcher Letho, through the towns of Flotsam, the war-torn region of Upper Aedirn, and the mage conclave at Loc Muinne. The plot branches into two distinct paths depending on whether Geralt allies with the elf Iorveth or the Temerian commander Roche, leading to multiple endings. A concurrent storyline involves Geralt recovering lost memories of his beloved Yennefer and the mythical Wild Hunt.
Reader's Guide
The Witcher 2: Assassins of Kings marked a significant departure from its predecessor in gameplay, with more complex combat including traps, ranged weapons, and an expanded arsenal of melee weapons, armor, bombs, and secondary weapons like hatchets and shovels. Upgrades are divided into four paths: training, swordsmanship, alchemy, and magic. The game also introduced stealth sections where players could stun enemies from behind or engage in direct combat. Its narrative structure, with branching paths and multiple endings, offered high replayability. The game was developed using CD Projekt Red's proprietary REDengine, incorporating the Havok physics engine. Its commercial success, with over eight million copies sold by 2014, set the stage for the third installment, The Witcher 3: Wild Hunt, released in 2015, and a planned fourth installment, The Witcher IV, for 2028.
Did You Know?
- The game sold over eight million copies by September 2014.
- The player can choose between two major story paths by allying with Iorveth or Roche.
- The post-credit scene shows a peasant witnessing a Nilfgaardian invasion, setting up The Witcher 3: Wild Hunt.
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