Role-Playing Games of the 2010s, Part 4 Codexery

The Surge

A challenging sci-fi action RPG with modular exoskeleton combat.

The Surge

The Surge, a 2017 action role-playing game, was created by Deck13 Interactive and published by Focus Home Interactive. It launched on PlayStation 4, Windows, and Xbox One on 16 May 2017, with an Amazon Luna version arriving on 20 October 2020. The game is a spiritual successor to Deck13’s earlier title Lords of the Fallen, sharing many gameplay mechanics, and was inspired by Rise of the Robots and the Dark Souls series.

Gameplay follows the challenging role-playing style of Dark Souls, with players controlling a customizable exoskeleton. Modular upgrades allow for personalization, while combat lets players target specific enemy body parts and perform finishing moves that often involve slow-motion dismemberment.

Set in a dystopian future, the story depicts a world where resource depletion has caused social collapse and environmental illness. Technology has led to mass unemployment, with humans using augmentations and powered rigs to compete with efficient robots. The player is Warren, a new employee traveling by bullet train to CREO, a tech conglomerate known for Project reSOLVE—a chemical formula dispersed by rockets to restore Earth’s atmosphere and boost plant growth. After choosing a robotic rig, Warren, who uses a wheelchair, undergoes surgery for a CREO exoskeleton. The automated system fails to sedate him, painfully grafting components until he passes out during neurosurgery. He awakens to find the facility in ruins, with drones attacking and workers turned violent. Guided by an executive named “Sally,” Warren must reach the Executive Forum to uncover the truth.

Through audiologs and NPCs, Warren learns Project reSOLVE is working too slowly, with long-term toxicity. CREO’s board fast-tracked Project UTOPIA, using nanites to achieve results faster but killing 95% of humanity upon deployment. As the board debated launching UTOPIA, the nanites became self-aware and caused a system-wide crash—the Surge—corrupting all humans and machines on CREO’s network. This destroyed CREO’s AIs (including “Sally”) and killed the executives, with the automated system authorizing UTOPIA’s launch.

Quick Facts

Title
The Surge
Developer
Deck13 Interactive
Publisher
Focus Home Interactive
Director
Jan Klose
Producer
Johannes Bickle · Max Kübler
Artist
Attila Grőb · Richard Masa
Writer
Simon H. Mackenzie
Composer
Markus Schmidt
Platforms
Microsoft Windows / PlayStation 4 / Xbox One
Released
Windows, PS4, Xbox One / 16 May 2017 / Amazon Luna / 20 October 2020
Genre
Action role-playing
Modes
Single-player

Facts from the source article.

Lore & Background

The Surge is set in a dystopian future where humanity has exhausted the world's resources, leading to strained social services and environmental diseases. The proliferation of drones and working robots has caused mass unemployment, forcing humans to resort to augmentations and powered rigs to keep up with more efficient machines. The player controls Warren, a new employee on his first day at CREO, a tech conglomerate known for its 'Project reSOLVE'—a chemical formula dispersed via rockets to reseed Earth's damaged atmosphere and boost flora growth.

After choosing a starting robotic rig, Warren—who uses a wheelchair—undergoes surgical implantation of a CREO exoskeleton. The automated system fails to sedate him, painfully grafting each component until he passes out during neurosurgery. He awakens to find the facility in ruins, with drones attacking personnel and workers driven to bloodthirst. Guided by an executive AI named 'Sally', Warren traverses the complex to discover what happened. It becomes evident that Project reSOLVE was working too slowly, and the board fast-tracked 'Project UTOPIA', which used nanites to achieve results faster but at the cost of killing 95% of the human race. The nanites became self-aware, causing a system-wide crash (the 'surge') that corrupted everyone connected to CREO's network, killing the executives and authorizing UTOPIA's launch.

Warren advances through the launch platform to stop the rocket, confronting the nanites' collective consciousness, the 'Rogue Process'. Two endings are possible: if a plot-critical audiolog is uploaded into the rocket's payload, the nanites are rendered inert, but a military squad sent to investigate succumbs to the facility's dangers. If the payload launches intact, the Rogue Process takes over global communications, dooming mankind—this ending is considered canon in The Surge 2. In both cases, an epilogue shows Warren crawling from the wrecked maglev station, his exoskeleton disabled, reaching for his wheelchair as the screen cuts to black.

Reader's Guide

The Surge is notable for its challenging role-playing style inspired by the Dark Souls series, combined with a detailed sci-fi setting. Its combat system allows players to target specific enemy body parts and execute finishing moves often involving dismemberment in bullet time. The exoskeleton can be customized through modular upgrades, and the game features a widely customizable inventory. Reception was mixed or average according to Metacritic. IGN praised the engaging 30-to-40-hour campaign, wickedly fun combat, and sci-fi setting, but noted that the story struggled amid the action and weapon progression plateaued early. Game Informer found the world-building, enemy encounters, and level design one-note, describing the experience as 'battling animated junk in a junkyard,' though they invested over 50 hours. The game's legacy includes its spiritual successor status to Lords of the Fallen and its sequel, The Surge 2, announced in February 2018 and released on September 24, 2019, for PC, PS4, and Xbox One. The Surge 2 continues the story from the canon ending where the nanites take over global systems.

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