Black Future '88
A roguelike tower climb before your heart explodes.
Last updated
William Wells Brown · Public domain
Black Future '88 is a roguelike video game from developer SUPERSCARYSNAKES and publisher Good Shepherd Entertainment. It launched on November 21, 2019, for Windows and Nintendo Switch. The story takes place in a reimagined 1988, where survivors of a nuclear disaster must ascend a tower before their hearts give out. Critical response was split: the PC version earned mixed reviews, while the Switch version was better received.
Gameplay
In the game, players control a nuclear apocalypse survivor who must climb a procedurally generated tower to stop the Architect from freezing time in 1988. Six characters are available, each with unique loadouts and traits. After 18 minutes, the character's heart explodes. Movement includes double jumping, dashing, and simultaneous aiming and shooting.
The tower is divided into rooms filled with enemies, with a boss fight every five or six screens. Defeated enemies drop currency used to buy ammunition, health, and weapons. As players complete more runs, they can carry or purchase more weapons.
Development and release
Development was handled by SUPERSCARYSNAKES. The game was featured at the Indie Megabooth during the 2018 Game Developers Conference. In October 2019, the November 21 release date for PC and Nintendo Switch was announced.
Reception
According to review aggregator Metacritic, the PC version received "mixed or average" reviews, while the Nintendo Switch version earned "generally favorable" scores. OpenCritic reported fair approval, with 60% of critics recommending the game. Nintendo Life's Jake Baldwin praised the cyberpunk visual style as "masterfully crafted" and reminiscent of Blade Runner, and found all rooms "balanced to perfection." In contrast, Shacknews's Blake Morse criticized the game's lack of balance but liked its retro style and soundtrack.
Nintendo World Report's Jordan Rudek disliked the time limit mechanic and felt variety was lacking, though he appreciated the music, gameplay, and visuals. Digitally Downloaded's Matt Sainsbury called the game "quite exceptional" but noted it lacked a standout narrative. Hardcore Gamer's Kyle LeClair said the time limit and pacing left little room for story development, concluding it was "almost a quintessential throwback to '80s arcade games."
More in Roguelikes of the 2010s
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Sources
Compiled from Wikipedia and the sources listed below. Text from Wikipedia is available under CC BY-SA 4.0; this entry is adapted from it.
- Wikipedia: Black Future '88 (CC BY-SA 4.0).
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