Cogmind
A tactical roguelike about a robot scavenging parts in a procedural world.
Grid Sage Games created Cogmind, a tactical roguelike set in a sci-fi world for Windows. After public alpha and beta phases, it launched in Steam Early Access on October 16, 2017. Players command a customizable robot that salvages parts from other machines to grow stronger, exploring a procedural landscape filled with autonomous robotic factions.
Quick Facts
- Developer
- Grid Sage Games
- Released
- 16 October 2017 (Early access)
- Genre
- Role-playing, roguelike
- Modes
- Single-player
Facts from the source article.
Did You Know?
- PC Gamer later described it as having grown into a title with a far higher profile than its initial niche reception suggested.
- The game has appeared in lists of notable indie and roguelike titles during its development.
Gameplay
In Cogmind, you control a robot that scavenges over a thousand different parts from fallen machines. Growth comes from swapping equipment, which boosts your power but can be lost when you take hits. Its interface is notably easier to use than most roguelikes. The world itself can be broken apart, hosts a living ecosystem of robot types, and includes a deep stealth system that reduces the need for combat.
Development
Cogmind began as a project for the 2012 7-Day Roguelike Challenge, building on Josh Ge's earlier roguelike X@COM. Ge expanded the idea after the challenge, and the first public alpha launched on 24 May 2015. He felt this alpha matched the quality of many games' release candidates. In early 2016, Destructoid named it one of the top indie games to watch that year. Grid Sage Games put out a public beta on 6 May 2017, then released it in early access on Steam on 16 October 2017. Though labeled early access, Ge described it as a very complete experience and expected to move it to full release within about six months. As of 2026, it remains in early access. Ge has since explained that the core content was essentially finished by 2017, and the early access tag is kept solely to allow ongoing free additions—new maps, factions, and endings—rather than to indicate an incomplete game.
More in Roguelike Games of the 2010s
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