Mossflower Wood
The ancient forest home to the community that suffers under Verdauga Greeneyes and later triumphs over Tsarmina.
Mossflower Wood is the lush, sprawling forest that serves as the primary backdrop for the events of the 1988 fantasy novel Mossflower by Brian Jacques, the second book published and third chronologically in the Redwall series. The story begins in the Mossflower Wood, where a community of animals suffers under the tyranny of a ruling European wildcat named Verdauga Greeneyes. It is the central setting for the conflict between the woodland creatures and the rulers of the fortress Kotir, and later the site of the final battle that destroys that fortress.
Quick Facts
- Notable neighbors
- Salamandastron
Lore & Background
Mossflower Wood is the location where the community of animals lives under the tyranny of Verdauga Greeneyes, a European wildcat. The wood is the site of the fortress Kotir, from which Verdauga and later his daughter Tsarmina rule. It is here that Martin the Warrior, a mouse from the north, is captured and his sword broken by Verdauga Greeneyes. The woodlands are also where Abbess Germaine and the surviving members of Loamhedge, an abbey stricken with a plague, arrive and join the local woodlanders. The Corim (Council Of Resistance In Mossflower) is formed after Martin and Gonff escape from Kotir, while they are hiding in the woodlands. The wood is the destination for the return journey from Salamandastron, where Tsarmina drowns when Kotir is flooded, using a ballista to knock down the dam. After the battle, Martin retains his memory fully; there is no mention of memory loss.
Reader's Guide
Mossflower Wood is the primary setting for the novel Mossflower. It is the location of the fortress Kotir, ruled first by Verdauga Greeneyes and then by his daughter Tsarmina. The wood is home to a community of animals who suffer under this tyranny. Key events include the arrival of Martin the Warrior from the north, his capture and imprisonment in Kotir, and his escape with Gonff the Mousethief and the Corim.
The wood is also where Abbess Germaine and the survivors of Loamhedge settle. After the quest to Salamandastron, Martin returns to Mossflower Wood to lead the final assault on Kotir, destroying it with a ballista and flooding. The wood is the site of the final battle where Martin kills Tsarmina, though he is left near death and suffers permanent memory loss. The story concludes with Bella's son, Sunflash, finding Salamandastron and becoming its ruler, leaving Mossflower Wood liberated.
The Fall of Kotir and the Rise of Tsarmina
Mossflower Wood begins in a state of despair under the iron rule of Verdauga Greeneyes, a European wildcat who holds absolute power from his fortress, Kotir. The narrative takes a dark turn when Verdauga's daughter, Tsarmina, orchestrates a brutal coup with the aid of the vixen Fortunata. By poisoning her father and framing her brother Gingivere for the crime, she secures the throne while casting her sibling into the dungeons alongside other prisoners.
This act of treachery establishes Tsarmina as a tyrant far more cruel than her predecessor. Her reign is marked by fear and oppression, forcing the local woodland creatures to live in constant terror. The arrival of Martin the Warrior from the north initially seems like another tragedy when he is captured, his legendary sword broken by Tsarmina herself, and thrown into the depths of Kotir's prison. However, this event sets the stage for a resistance movement, as the imprisonment of such a formidable hero galvanizes the oppressed animals to seek freedom from the wildcat queen's grip.
The Perilous Quest for Salamandastron
Following their escape from Kotir dungeons with the aid of Gonff the Mousethief and the Corim resistance council, Martin and his companions embark on a dangerous journey to find Boar the Fighter at the mountain fortress of Salamandastron. Led by Bella, who believes only her father can defeat Tsarmina, the group faces relentless pursuit from villainous stoats, ferrets, and weasels led by Scratch. Their path is fraught with treacherous obstacles, including a river guarded by hostile snakes and newts, until they meet Log-a-log Big Club, a shrew who joins them as a ferryman.
The journey takes them through the terrifying Bat Mountpit, where they must confront tawny owls, and into the Screamhole, a cavern inhabited by toads and a massive eel known as the Snakefish. After enduring starvation, bird attacks, and the wreckage of their boat in a waterfall, the weary travelers finally reach the coast and trek toward the mountains. With the help of local hares, they arrive at Salamandastron, seeking the legendary Badger Lord to forge an alliance against the tyranny in Mossflower.
The Tragic Battle for the Mountain Fortress
Upon reaching Salamandastron, Martin's group is welcomed by Boar the Fighter and his community of hares. In a moment of triumph, Boar reforges Martin's shattered sword using metal from a fallen meteorite, symbolizing the restoration of hope and martial strength. However, this victory is short-lived as the fortress is immediately besieged by Ripfang the searat, Boar's mortal enemy who has plagued the mountain for years. A fierce battle ensues, resulting in the death of Boar the Fighter while he defends his home against the sea rats.
Despite this devastating loss, the spirit of resistance remains unbroken. Martin and his allies manage to seize control of Ripfang's ship, the Bloodwake, with assistance from former oarslaves and members of Log-a-log's tribe. This pivotal moment transforms the group from refugees into a formidable naval force, allowing them to return to Mossflower Woods with the strength and resources necessary to challenge Tsarmina's rule directly.
The Liberation of Mossflower and Lasting Consequences
The climax of the story sees Martin and his reunited allies returning to Mossflower Wood to dismantle Tsarmina's regime. Utilizing the captured sea rat ship and a massive ballista, they launch a devastating assault on Kotir. The fortress is destroyed through flooding and structural collapse, ending the wildcat queen's reign of terror in a final confrontation where Martin defeats Tsarmina. Although victorious, the battle leaves Martin near death; while he eventually recovers physically with the help of his comrades, he suffers from permanent memory loss that affects him in future adventures.
The story concludes on a hopeful note as Bella's son, Sunflash, discovers Salamandastron and assumes leadership of the mountain fortress. This transition ensures that the legacy of Boar the Fighter continues, securing a new era of peace for Mossflower Wood under the guidance of a new generation of leaders.
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