Record of Ragnarok Codexery

Ares

The bloodthirsty God of War who revels in chaos and demands a fight to the death—from the safety of the stands.

Ares is a fearsome deity within the pantheon of Olympus, revered as the God of War and the embodiment of brutal combat. Unlike strategic deities such as Athena, Ares represents the raw, chaotic, and bloodthirsty aspect of warfare, thriving on violence for its own sake rather than for victory or glory. In the Record of Ragnarok tournament, he serves as a spectator and commentator, offering boisterous reactions to the battles rather than fighting himself.

Lore & Background

During the Ragnarok tournament, Ares remains on the sidelines, acting as an enthusiastic spectator and commentator who revels in the violence unfolding before him. He does not participate in any of the battles, instead cheering on the carnage and expressing his bloodlust from a safe distance. His presence adds to the chaotic atmosphere of the arena, but he never steps onto the battlefield to fight. Notably, Ares is not the brother of Aeneas; Aeneas is a Trojan hero and son of Aphrodite, not a relative of Ares.

Reader's Guide

Ares serves as one of the most formidable combatants for the gods, representing the unbridled fury of war. Unlike other deities who may rely on magic or divine artifacts, Ares is a master of pure physical violence and martial prowess. His role in the tournament is to demonstrate the futility of human resistance against a being whose very existence is defined by conflict. His fighting style is characterized by overwhelming speed, brutal efficiency, and a complete disregard for defense.

He does not fight to win; he fights to destroy. This makes him a dangerous opponent who can dismantle an enemy's strategy before it even begins, relying on his superior instinct and strength to tear through any human technique. In terms of relationships, Ares holds little regard for his fellow gods, viewing them as weak or overly cautious. He sees humanity as nothing more than prey.

His interactions are often hostile, driven by a desire to inflict pain rather than achieve a political goal. This makes him a wildcard in the tournament, capable of escalating violence beyond the rules of engagement.

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