Ashes of the Singularity
Massive battles with thousands of units in a post-singularity future.
Ashes of the Singularity is a science fiction real-time strategy game from Oxide Games and Stardock Entertainment. It came out for Windows on March 31, 2016. The game is known for its enormous battles, with thousands of units fighting across huge maps. This scale requires a powerful computer. A separate expansion, *Ashes of the Singularity: Escalation*, launched in November 2016, but was later folded into the main game.
The game has two main factions: the Post-Human Coalition and the Substrate. Its big feature is handling thousands of units at once without simplifying the action, far more than most similar games. This is possible thanks to the Nitrous engine, built to take full advantage of modern 64-bit multi-core processors, which explains the high system requirements (a quad-core processor is needed). To manage so many units, players can combine them into "meta-units" that act as a single group, allowing for complex strategies.
The story takes place in 2179, after a technological singularity. Humanity has evolved into Post-Humans, hyper-advanced beings that can control matter and energy on a planetary scale. The conflict is between the Post-Human Coalition (PHC), digital consciousnesses descended from humans who want to expand their control, and the Substrate, a rogue AI faction led by Haalee, who sees the Post-Humans as a threat to universal balance.
The game uses Oxide Games' Nitrous Engine. An early version was sold on Steam Early Access starting October 22, 2015, with the full release on March 31, 2016. Because it was an early adopter of DirectX 12 and uses a lot of parallel processing, it is often used as a benchmark. A controversy arose when Nvidia GPUs performed worse than AMD ones in early beta versions; this was because the game uses asynchronous compute and shading, which AMD hardware handles natively but Nvidia had to do in software.
*Ashes of the Singularity: Escalation* came out on November 10, 2016. This standalone expansion added more units, maps, structures, and interface tweaks, and raised the player count from 8 to 16. It was merged into the base game on February 16, 2017, after the split divided the player community. Players have asked for a Linux version since at least October 2016. On January 6, 2019, Stardock CEO Brad Wardell said on Steam forums that a Linux version looked likely that year.
Quick Facts
- Title
- Ashes of the Singularity
- Developer
- Oxide Games · Stardock Entertainment
- Publisher
- Stardock Entertainment
- Composer
- Geoff Knorr / Michael Curran / Richard Gibbs
- Engine
- Nitrous Engine
- Platforms
- Microsoft Windows
- Released
- March 31, 2016
- Genre
- Real-time strategy
- Modes
- Single-player, multiplayer
Facts from the source article.
Lore & Background
The game is set in 2179, in a post-singularity future where humanity has evolved into hyper-advanced beings called Post-Humans, capable of manipulating matter and energy across planetary scales. The conflict centers on two factions: the Post-Human Coalition (PHC), descendants of humans who exist as digital consciousnesses seeking to expand their dominance across the stars, and the Substrate, a rogue AI faction led by Haalee, an artificial intelligence that believes the Post-Humans threaten universal balance.
Reader's Guide
Ashes of the Singularity's significance lies in its technical ambition and its role as a benchmark for DirectX 12 and parallel computation. The Nitrous engine, designed to fully leverage 64-bit multi-core processors, allows for battles with thousands of units without abstraction, though this requires relatively high-end hardware including a quad-core processor. The game gained attention when early beta versions showed Nvidia GPUs performing poorly relative to AMD counterparts due to the game's use of asynchronous compute and shading features, which are implemented in hardware on AMD GPUs but required software emulation on Nvidia GPUs. A standalone expansion, Ashes of the Singularity: Escalation, was released in November 2016, adding more units, maps, structures, and increasing the player count from 8 to 16. It was later merged into the base game on February 16, 2017, after the separate games divided the player community. The game received an average reception from critics according to Metacritic, with IGN scoring it 7.7 and PC Gamer 75/100, while GameSpot gave a mixed review. Players have requested a Linux version since at least October 2016; in January 2019, Stardock CEO Brad Wardell indicated a Linux version might arrive that year, but as of July 2026, no Linux version has materialized.
Did You Know?
- The game uses the Nitrous engine, designed to leverage modern 64-bit multi-core processors.
- An early version was released via Steam Early Access on October 22, 2015.
- As of July 2026, no Linux version of the game has been released despite requests since 2016.
Frequently Asked Questions
Who developed and published Ashes of the Singularity?
Oxide Games built the title and Stardock Entertainment published it. It shipped for Microsoft Windows on March 31, 2016.
What makes Ashes of the Singularity stand out among 2010s RTS games?
Its core selling point is fielding thousands of individual units on a single map without collapsing them into abstracted squads. That level of simultaneous action demands a high-end PC to run smoothly.
Which factions do you choose in Ashes of the Singularity?
You pick between the Post-Human Coalition and the Substrate, two opposing powers locked in conflict after the technological singularity.
When and where does the story of Ashes of the Singularity take place?
The campaign is set in the year 2179, a post-singularity future where humanity has crossed into a new evolutionary stage and the two factions clash over the resulting power vacuum.
What happened to the Ashes of the Singularity: Escalation expansion?
Escalation launched as a standalone add-on in November 2016, adding new content and modes. It was later merged directly into the base game, so players no longer need to purchase it separately.
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