The Ruins
Where ancient stone remembers what the world forgot, and Rayman swings through the silence.
The Ruins is a world in the Rayman franchise, a platforming series created by Ubisoft. Set among crumbling ancient structures overgrown with vegetation and haunted by residual energy, it serves as a stage where Rayman and his companions navigate a forgotten civilization's remnants.
As with other Rayman worlds, The Ruins blends puzzle-platforming with collectible hunting (Lums, Teensy Teens) and features the series' signature lack of limbs for the protagonist, relying on grappling, swinging, and environmental interaction to traverse broken arches, collapsing floors, and moss-covered corridors.
Quick Facts
- Franchise
- Rayman
- Publisher
- Ubisoft
- Type
- World; Level area
- Protagonist
- Rayman (armless, legless)
- Collectibles present
- Lums, Teensy Teens
- Core mechanic
- 2D; 3D platforming with grapple and swing
Lore & Background
Long before the current era of the Rayman world, a civilization thrived in what is now The Ruins. Their purpose and fate are never fully explained in the games, leaving the crumbling halls, shattered statues, and overgrown plazas as a mystery the player walks through rather than a narrative that is told. The structures suggest a culture that valued geometry and light—carved channels that once directed luminescent energy now sit dark and cracked, their purpose lost to time.
Within the Rayman games, The Ruins functions as a transitional and atmospheric stage. The overgrowth that has reclaimed the stonework creates natural platforms, while the ruins' architecture provides the verticality and horizontal gaps that define the platforming. The Globox, Rayman's floating companion, often serves as a tether point in these sections, swinging Rayman across chasms where the floor has long since given way.
The presence of Lums trapped within the ruins' broken machinery and sealed chambers implies that the ancient builders were, in some way, connected to the same energy that powers the franchise's core collectible. Whether they generated Lums, stored them, or were destroyed by them is left to the player's imagination, consistent with the franchise's light-touch storytelling.
Reader's Guide
The Ruins appears as a world in the Rayman franchise, a Ubisoft platforming series. Think of it as a travel postcard from a place that used to be a city and is now a garden of broken geometry.
Visually, the world is dominated by weathered sandstone and grey marble, split by emerald vines and hanging moss. Shafts of warm light cut through collapsed ceilings, illuminating dust motes and the occasional trapped Lum glowing faintly in a crack. The palette shifts from sun-bleached gold in the upper, open sections to deep green and shadowy blue in the lower, more enclosed passages. Water trickles over broken steps. Statues with missing faces line the corridors.
Gameplay set-pieces typically include: swinging on vines or the Globox across wide chasms where the floor has crumbled; navigating a section where platforms shift or collapse as you cross them; a vertical climb up a broken tower using handholds and wall-kicks; and a final stretch through a dark, enclosed chamber where the only light comes from Lums you've already collected, guiding your path.
Story beats are minimal by design—Rayman arrives, the environment presents its puzzles, a boss or challenge marks the end of the world, and the journey continues. The ruins speak in absence: what was here, what broke, what grew over the silence. The player's role is simply to pass through and collect what remains.
Footnote: Watch for Teensy Teens hiding behind crumbling walls or perched on high ledges; they require a direct hit and are easy to miss if you're focused on the main path.
Did You Know?
- The Rayman franchise is known for its protagonist having no arms or legs, meaning traversal in ruins-themed levels relies entirely on fists, feet, and environmental objects like vines or the floating Globox.
- The Rayman series has been published by Ubisoft since the franchise's inception in the mid-1990s, with entries spanning 2D, 3D, and co-op platforming formats.
More in Worlds & Locations
Elsewhere in Rayman
Spotted an error? Know more?
Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced
