TT Superbikes Real Road Racing
A motorcycle simulation based on the Isle of Man TT race.
TT Superbikes Real Road Racing, also known as Suzuki TT Superbikes Real Road Racing in North America, is a 2005 PlayStation 2 motorcycle racing simulation from Jester Interactive. It is the second game to feature the Isle of Man TT, following the 1995 title Manx TT Super Bike, and includes over 50 licensed bikes on the full 60.72 km course.
Quick Facts
- Developer
- Jester Interactive
- Publisher
- Jester Interactive (EU); Valcon Games (NA)
- Platforms
- PlayStation 2
- Released
- 29 April 2005 (EU); 4 August 2005 (NA)
- Genre
- Racing, simulation
- Modes
- Single-player, multiplayer
Facts from the source article.
Gameplay
TT Superbikes Real Road Racing offers two modes: Arcade and Challenge. Arcade includes standard races, time trials, and Mad Sunday, where civilian traffic appears on the track; successfully weaving through traffic grants a speed boost. Boosts can also be earned by performing wheelies, passing opponents, or crossing checkpoints. Most tracks present only segments of the full course. Challenge mode tasks the player with completing trials at speed classes from 125cc to 1000cc, unlocking races, bikes, and further challenges. A split-screen two-player option is available. Customization covers driver gear (helmet, leathers, color) and bike appearance (color, wheels, exhaust), with additional options unlocked through podium finishes or Challenge mode. Bike setup adjustments, such as tire pressure and fuel load, affect performance.
Development
Jester Interactive first teased the game on 29 August 2002 at the European Computer Trade Show, announcing plans for a game based on the Isle of Man race. At that stage, the project was in planning, with intentions to include split-screen, multiple bike types, changing weather, and the full 37.73-mile course. The platform was unspecified but promised as a multi-system release. The game was formally announced on 3 November 2003 as Isle of Man TT Superbikes, with a first quarter 2004 European release planned. Features announced included Mad Sunday and multiplayer. On 20 February 2004, the game was delayed to June 2004, with additional promises of up to ten racers, 60 frames per second, tutorial options, and split-screen. The Isle of Man government provided course data, and developers traveled to the island to capture data for authenticity. After three years of development, the game released in Europe on 29 April 2005 as TT Superbikes Real Road Racing. A North American version with Suzuki branding followed months later, and a Japanese release arrived the next year at ¥5800. It was re-released on the North American PlayStation Store for $9.99 in September 2012, playable only on PlayStation 3.
Reception
TT Superbikes Real Road Racing received mixed to positive reviews, holding a Metacritic score of 71 from seven critics. IGN's Ed Lewis scored it 6.1/10, praising the physics and AI but criticizing a lack of originality and content, recommending players wait for MotoGP 4. GameSpot's Gord Goble awarded 6.9/10, commending the physics, sense of speed, sounds, and realism, while noting the claustrophobic two-lane track and single-course limitation, though he justified the latter by the course's length. PlayStation Magazine gave 7.5/10, praising physics but calling graphics average and load times excruciatingly long. GamesRadar gave four stars out of five, comparing realism to Gran Turismo but noting the game's inaccessibility to newcomers; they recommended it highly for biking enthusiasts.
Legacy
TT Superbikes Real Road Racing received two sequels, both PlayStation 2 exclusives. The final game, TT Superbikes Legends, released in Europe on 28 November 2008 and was not released in other regions.
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