Racing Games of the 1990s Codexery

Motocross Madness 2

A motocross sequel with open terrain and stunt-filled racing.

Rainbow Studios and Microsoft Games teamed up for this motocross racing sequel, which hit shelves in May 2000. It built on the 1998 original with sharper textures and more objects like trees and caravans. Players can tweak both riders and bikes, race on over 40 tracks across six event types, and tackle a new career mode. It also allowed LAN matches and, until June 2006, online play via MSN Gaming Network.

Quick Facts

Developer
Rainbow Studios
Publisher
Microsoft Games
Designer
Robb Rinard; Stephane Roncada
Programmer
Mark DeSimone; Glenn O'Bannon
Artist
Brian Gillies; Kiki Wolfkill
Released
May 25, 2000 (NA); July 21, 2000 (UK)
Genre
Vehicle simulation, racing
Modes
Single-player, multiplayer

Facts from the source article.

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Gameplay

Motocross Madness 2 offers six racing types: Stunts, Enduro, Baja, Supercross, Nationals, and the campaign-style Pro-Circuit Mode. In Pro-Circuit mode, a single player follows a series of events and courses to win prize money and upgrade equipment. Multiplayer mode lacks structure, allowing players to race on the same map, play tag, and choose between Supercross or Enduro. In both modes, players are not confined to tracks and can roam among terrain, inanimate objects, and moving features like trains, cars, and farm tractors. Baja mode involves racing through checkpoints called gates in massive open wilderness; the first to complete a set number of laps wins. Enduro mode is similar but takes place in smaller, more variable urban or rural maps. Nationals mode restricts players to a dirtbiking track with no gates, racing to complete laps first. Stunts mode requires accumulating the highest points by performing six possible stunts after gaining enough height in mid-air; a failed stunt results from crashing. Players can roam freely in Stunts mode. Supercross mode takes place on a compact dirtbiking track inside a large stadium with an audience, featuring an extreme sports atmosphere where the crowd reacts to performance; Supercross tracks are compact, while Nationals tracks are broader and thinner.

Reception

Motocross Madness 2 received favorable reviews according to GameRankings. Vincent Lopez of IGN praised the game's fun, hilarious crash animations, relentless action, impressive eye-candy, and enjoyable multiplayer. Stephen Poole of GameSpot noted it is not the most realistic motorcycle simulation but is one of the most enjoyable. Jim Preston of NextGen remarked that flying spread-eagle into a cactus never looked so good. Computer Gaming World named it the best racing game of 2000, calling it the most viscerally pleasing and outright fun racing game in a long time. It won the Editor's Choice Award from PC Gamer, which called it the PC's pre-eminent bike sim. Computer Games Magazine nominated it for Racing Game of the Year in 2000, though the winner remains unknown. At the 4th Annual Interactive Achievement Awards, Motocross Madness 2 won the PC Sports award (shared with FIFA 2001) and was nominated for Visual Engineering, which went to SSX.

Frequently Asked Questions

What platforms is Motocross Madness 2 available on?

Motocross Madness 2 was released for Microsoft Windows.

Who designed Motocross Madness 2?

Motocross Madness 2 was designed by Robb Rinard and Stephane Roncada.

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