Racing Games of the 1980s Codexery

Mach Rider

A 1985 vehicular combat racer set in a post-invasion Earth.

HAL Laboratory built and Nintendo published Mach Rider, a racing game that also involves vehicular combat. It hit Japan’s Famicom and VS. System arcade board in 1985, then North America’s VS. System that same year and NES in 1986, followed by the PAL region in 1987. The Famicom version let players save custom tracks with a Data Recorder, a feature missing from Western releases but restored on Wii, Wii U, and Switch Virtual Console versions, though not the 3DS one.

Quick Facts

Developer
HAL Laboratory
Publisher
Nintendo
Composer
Hideki Kanazashi
Platforms
NES, arcade
Released
  • NES
  • November 21, 1985 (JP)
  • August 1986 (NA)
  • March 15, 1987 Arcade JP (EU)
  • August 1985
  • 1985 (NA)
Genre
Vehicular combat
Modes
Single-player
Arcade system
Nintendo VS. System

Facts from the source article.

Did You Know?

Gameplay

Mach Rider is set in the year 2112, where Earth has been invaded by evil forces driving Quadrunners. The player controls Mach Rider, who travels sector to sector on a high-powered superbike, searching for survivors and destroying enemies. The controls require more skill than many contemporary games: left and right on the Control Pad steer, the A button accelerates, and the B button fires a machine gun to destroy enemies and obstacles. Up and down shift gears; the bike has four speeds, and shifting to fourth gear at high speed grants an instant speed boost. Remaining in a higher gear while stopping results in slower acceleration. Points are scored by destroying enemies and certain obstacles, with point values depending on the type destroyed. Ramming an attacking enemy against a hazard yields more points and replenishes bullets. Fighting Course is the primary story sequence across 10 sectors, where the player avoids Oil Drums and Quadrunners. If destroyed, Mach Rider separates into fragments and reforms as long as energy remains. There is no ending sequence; after the 10th sector, the story restarts with a second quest of 10 new sectors, then repeats with the original sectors. On each sector, the player chooses Track A or Track B, which differ and change with each new sector. Endurance Course requires racing a certain number of kilometers within a time limit while enemies and obstacles slow progress; lives and energy are not a factor, but destruction causes time loss. Solo Course is identical to Endurance Course but without enemies.

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