MX vs. ATV Reflex
Off-road racing with dual-analog rider control and dynamic terrain deformation.
MX vs. ATV Reflex is an off-road racing game from 2009, developed by Rainbow Studios and released by THQ. It’s the third title in the MX vs. ATV series and came out for Microsoft Windows and all seventh-generation consoles except the Wii. It also marks the last time the series appeared on handheld systems. Fans often regard it as the best entry in the franchise, thanks to its new "Rider Reflex" control system and realistic terrain deformation.
The game focuses on racing motocross and supercross events using motocross bikes or ATVs. Other modes include omnicross, free ride, champion sport track, waypoint racing, and freestyle motocross. Reflex was built from scratch with a fresh control scheme and physics engine. The "reflex" controls use both analog sticks: the left stick handles the handlebars, while the right stick controls the rider’s body movement. This setup lets players "ride" the vehicle more naturally. Tricks are simpler than in earlier games—players hold a modifier button and move the right stick to perform combinations and flips. A "wreck avoidance" system gives players a quick-time event to avoid certain wipeouts.
New to the series is real-time terrain deformation, where vehicles carve ruts, berms, braking bumps, and acceleration bumps into the ground, just like in real off-road racing.
Online play on consoles and PC offers public and private rooms for specific event types, supporting up to twelve players. A "motocard" tracks progress in online events, awarding experience points that raise the player’s level. Mini-games like snake and tag are also available. The console and PC versions include offline two-player split-screen, while the Nintendo DS version supports local wireless multiplayer for up to four players.
Rainbow Studios art director Ian Wood told SPOnG that the team decided against a Wii version, hinting that the focus was on designing the new physics and terrain deformation—features better suited for the PlayStation 3, Xbox 360, and PC. Tantalus Media, which handled handheld versions of the previous game MX vs. ATV Untamed, returned to develop the handheld versions of Reflex. This was the last time Rainbow Studios collaborated with another company on the series; starting with MX vs. ATV Alive, all sequels were developed solely by Rainbow Studios.
Quick Facts
- Title
- MX vs. ATV Reflex
- Developer
- Rainbow Studios / Tantalus Media / (handhelds)
- Publisher
- THQ
- Series
- MX vs. ATV
- Platforms
- Nintendo DS, PlayStation 3, PlayStation Portable, Xbox 360, Microsoft Windows
- Released
- NA · December 1, 2009 · AUS · December 17, 2009 · EU · February 5, 2010Microsoft WindowsWW · November 26, 2010
- Genre
- Racing
- Modes
- Single-player, multiplayer
Facts from the source article.
Lore & Background
MX vs. ATV Reflex was built from the ground up with a new control scheme and physics engine. The "reflex" control system uses both analog sticks: the left controls the handlebars, while the right controls the rider's body movement, allowing the player to 'ride' the motorcycle as they actually would. Tricks were simplified from previous games, requiring only a modifier button and the right stick for combinations and flips. A "wreck avoidance" system presents quick-time events during potential wipeouts. Real-time terrain deformation dynamically alters the racing surface, carving ruts, berms, and bumps as seen in actual off-road racing.
Rainbow Studios art director Ian Wood stated that the development team decided against making a Wii version, hinting that the key features—the new physics and terrain deformation—were better suited for more powerful hardware. Tantalus Media, which developed handheld versions of the previous game MX vs. ATV Untamed, was invited again to develop handheld versions for Reflex. This was the last time Rainbow Studios would collaborate with another company on an MX vs. ATV game; subsequent sequels were developed solely by Rainbow Studios.
Reader's Guide
MX vs. ATV Reflex is often considered the best game in the series by fans, largely due to its innovative "Rider Reflex" dual-analog control scheme and real-time terrain deformation. The Xbox 360 version received generally favorable reviews, while the PlayStation 3 version received average reviews. Critics praised the separation of rider from machine and the realistic feel of the controls, with one reviewer noting that successful riding involves getting into the rhythm of jumps rather than constant throttle. However, the physics system was criticized for occasional unpredictable chaos, and the graphics were described as blurry with low-resolution textures. The single-player career mode was deemed unimaginative and flat, with CPU riders described as borderline psychopathic and truck driving events too easily mastered. The handheld versions received generally unfavorable reviews, with criticism directed at controls and presentation. Online mode on consoles and PC supports up to twelve players in public and private rooms dedicated to specific event types, with a motocard tracking progress and experience points. Mini games such as snake and tag are also available online. Offline split-screen multiplayer supports two players on consoles and PC, while the Nintendo DS version supports local wireless multiplayer for up to four players.
Did You Know?
- The game is the last in the MX vs. ATV series to be available on handheld consoles.
- The "reflex" control system uses the left analog stick for handlebars and the right for rider body movement.
- Real-time terrain deformation allows vehicles to dynamically carve ruts, berms, and bumps into the ground.
- Rainbow Studios chose not to develop a Wii version, focusing instead on more powerful platforms.
Frequently Asked Questions
What is MX vs. ATV Reflex and when did it come out?
It is a 2009 off-road racing game built by Rainbow Studios and shipped by THQ. The title serves as the third installment in the MX vs. ATV franchise and puts players behind the throttle in motocross and supercross competition.
Why do fans often call MX vs. ATV Reflex the best entry in the series?
The game introduced the dual-analog Rider Reflex control scheme, which lets you lean the rider's body separately from the bike for far more natural cornering. Paired with its dynamic terrain deformation that reshapes the track in real time, it set a simulation bar the franchise never quite recaptured.
What platforms can I play MX vs. ATV Reflex on?
The full version launched on PlayStation 3, Xbox 360, and Microsoft Windows, while handheld builds appeared on the Nintendo DS and PlayStation Portable. It is also the last MX vs. ATV title to ever ship on any portable hardware.
What game modes are available in MX vs. ATV Reflex?
Alongside standard motocross and supercross races, the game includes omnicross, free ride, and champion sport trac modes. Every format can be tackled on either a dirt bike or an ATV.
Who made MX vs. ATV Reflex and where does it fit in the franchise timeline?
Rainbow Studios developed the title under THQ's publishing umbrella, and it holds the third slot in the MX vs. ATV series. It followed the earlier two entries and preceded the franchise's subsequent releases.
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