Race Games Codexery

Malefiz

A German strategy board game descended from Pachisi.

Malefiz

Jula2812 · CC BY-SA 4.0

Malefiz, also called Barricade, is a strategy board game created by Werner Schöppner and released by Ravensburger starting in 1960. It traces its lineage to the ancient Indian game Pachisi, but unlike Pachisi, its path is not circular.

The name comes from an old German word, *Malefiz*, meaning "misdeed" or "bad action," which itself derives from the Latin *maleficus* ("mischievous" or "profane").

To play, you need a gameboard, 20 pawns (five in each of four colors), 11 barricade pieces, and one six-sided die. At the start, each player’s pawns sit in their own five-space house, usually at the board’s bottom. The eleven barricades go on specially marked spaces.

Who goes first can be decided by a die roll or any other method. On a turn, a player rolls the die, picks one of their pawns, and moves it exactly that many steps. The pawn can go any direction and turn at corners, but it cannot backtrack or skip steps. The spaces inside the starting house don’t count—the first counted space is the one just above the house.

A pawn can pass other pawns (any color) without effect. But if it lands on a space already holding a pawn, that pawn is captured and sent back to its owner’s house, ready to re-enter on that owner’s next turn.

Barricades are different: no pawn can pass them. To get past, a pawn must capture the barricade. The player who does so then moves that barricade to any empty space on the board, except it cannot go into any of the four houses or into any of the 17 spaces in the bottom row.

A pawn cannot be moved if that move would make it pass a barricade or overshoot the topmost space on the board. After the move, the next player goes. A player may skip their turn only if none of their pawns can move.

The winner is the first player to land a pawn on the very top space.

inventor
Werner Schöppner
publisher
Ravensburger
year_introduced
1960
type
Strategy board game
derived_from
Pachisi
alternate_name
Barricade

Quick Facts

Title
Malefiz
Designer
Werner Schöppner
Years
1960 to present
Publisher
Ravensburger
Genre
Board game / Dice game
Players
2–4
Ages
6 and up
Setup Time
1–3 minutes
Playing Time
~30 minutes
Random Chance
Medium (dice rolling)
Skills
Strategy, tactics, counting
Aka
Barricade

Facts from the source article.

Lore & Background

The name Malefiz borrows the obsolete German word meaning 'misdeed' or 'bad action', derived from the Latin maleficus, meaning 'mischievous' or 'profane'. The game requires a board, 20 pawns (5 in each of 4 player colors), 11 barricade pieces, and a 6-sided die. At the start, each player's pawns are placed in their five-space houses along the bottom, and barricade pieces are set on eleven specially marked spaces.

Reader's Guide

Gameplay involves rolling a die and moving one pawn per turn a number of steps equal to the roll. Pawns may travel in any direction and turn at corners but cannot double back or skip steps. Houses are not counted; the first counted space is immediately above the house. Pawns may pass other pawns without effect, but landing on an occupied space captures that pawn, returning it to its house. Barricades cannot be passed; they must be captured and then relocated to an unoccupied space, but not in houses or the bottom row. A pawn cannot move if it would pass a barricade or overshoot the top space. The first player to land a pawn on the uppermost space wins. The game is notable for its barricade mechanic, which adds strategic blocking and rerouting, distinguishing it from its Pachisi ancestor.

Did You Know?

Origins & Heritage

Malefiz, also known by the name Barricade, is a strategy board game that traces its lineage to the ancient Indian game Pachisi. While Pachisi traditionally employs a circular board layout, Malefiz departs from that tradition with a non-circular design, making it a distinct descendant rather than a direct copy. The game was invented by Werner Schöppner and has been published by Ravensburger since 1960, giving it a long and continuous presence on the market spanning over six decades. This longevity suggests the game has maintained appeal across generations of players. As a strategy game, it sits within a tradition of competitive board gaming that stretches back thousands of years to the Indian subcontinent, yet it carries the hallmarks of mid-twentieth-century European game design in its components and rules. The fact that it has remained in continuous publication since 1960 under the Ravensburger imprint speaks to its enduring place in the hobby.

Etymology & Naming

The title Malefiz carries a linguistic history that reaches back to classical Latin. The word is an obsolete German term meaning "misdeed" or "bad action," and it derives from the Latin maleficus, which conveys the sense of something "mischievous" or "profane." Choosing such a name for a board game is a deliberate evocation of wrongdoing and transgression, fitting for a game in which players capture one another's pieces and must navigate around obstacles. The alternative name Barricade, by contrast, points directly to the most distinctive mechanical element of the game: the eleven barricade pieces that block paths and must be captured before a pawn can proceed. Together, the two names capture the dual nature of the experience—there is a moral undertone of mischief and a physical reality of barriers that players must overcome. The etymology grounds the game in a Germanic linguistic tradition while the Latin root connects it to a much older European vocabulary of moral judgment.

Components & Setup

A complete Malefiz set comprises a single gameboard, twenty pawns divided into four colours of five each, eleven barricade pieces, and one standard six-sided die. At the start of play, each player's five pawns are arranged in their designated five-space houses, which are typically positioned along the bottom edge of the board. The eleven barricade pieces are distributed across specially marked spaces on the playing surface. This setup creates an immediate asymmetry: while pawns begin in orderly rows, the barricades introduce fixed obstacles scattered through the middle and upper regions of the board. The limited number of pawns—only five per player—means that every capture carries significant weight, since losing a piece reduces a player's mobility and options for the remainder of the game. The single die adds an element of chance to an otherwise strategic framework, as the number rolled determines exactly how far a pawn must travel. The four-colour system supports up to four simultaneous players, making the game well-suited to group settings.

Movement, Capture & Victory

On each turn, the active player rolls the die, selects one of her five pawns, and moves it a number of steps equal to the roll. A pawn may begin traveling in any direction and turn at corners, but it is forbidden from doubling back along its own path or forgoing any steps. Pawns may pass over other pawns of any colour without consequence; capture occurs only when a pawn finishes its move on a space occupied by another pawn, which is then returned to its owner's house. Barricades, however, are impassable—a pawn may not be moved if doing so would cause it to pass a barricade. When a barricade is captured, the capturing player must relocate it to an unoccupied space, though it cannot be placed in the four houses or the seventeen spaces in the bottom row. A player may forgo her turn only if none of her pawns can legally be moved. The win condition is straightforward: the first player to land a pawn in the uppermost space on the board is the winner, creating a race dynamic layered with the tactical complexity of managing obstacles and protecting one's pieces.

Gallery

Frequently Asked Questions

What is Malefiz and who created it?

Malefiz is a strategy board game designed by Werner Schöppner and first put on the market by Ravensburger in 1960. It is also widely known under the alternate title Barricade.

Where does the name Malefiz come from?

The title is taken from an old German word meaning misdeed or bad action. That German term was itself borrowed from the Latin maleficus, which carries the sense of something mischievous or profane.

How is Malefiz related to the ancient Indian game Pachisi?

Malefiz descends directly from Pachisi, inheriting its basic structure of racing pawns along a marked track. The key structural difference is that Pachisi uses a circular path, whereas Malefiz lays out a non-circular route.

What components do you need to play Malefiz?

A complete set contains a gameboard, twenty pawns divided into four colors of five each, eleven barricade pieces, and a single six-sided die. At the start of play, every player keeps their five pawns in a dedicated five-space house on the board.

Why is Malefiz considered a notable entry in board-game history?

By adapting one of the world's oldest board games into a modern European strategy format, Malefiz helped carry the Pachisi tradition into postwar German family play. Its continuous publication by Ravensburger since 1960 kept it in print for decades and made it a familiar staple of German game nights.

More in Race games 1-21

Spotted an error? Know more?

This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record

Comments

Loading…
Open in the interactive codex →