QuizQuiz (video game)
Early free-to-play MMO quiz game with microtransactions.
QuizQuiz (Korean: 퀴즈퀴즈), also called Quiz Quiz, was a massively multiplayer online quiz game developed by Nexon. Its visuals used a super-deformed anime style for players, environments, and the few non-player characters in the game. Launched in 1999, it was among the earliest free-to-play titles to rely on a microtransaction revenue model. The game was offered as a free beta download from Nexon’s website, but its North American service ended due to a small player base. It continued operating in South Korea, Japan, and Singapore, though the servers in Japan and Singapore were eventually closed in December 2004.
After creating an account and logging in, players entered a lobby where they could chat with others (with limited options; fuller chat was available in player-made chat rooms) and see which games were open. Most games were trivia-based or puzzle games like Reversi. To join a game, players simply clicked its button. Games could host between two and thirty-two participants. Doing well earned in-game currency, which could be spent on clothes and items for a player’s avatar. Most items were purely cosmetic, showing off a player’s intelligence and earning respect from others. Some items, however, gave gameplay advantages—for example, sunglasses in the true-false game. A player’s overall performance was tracked with an IQ meter, and many items required a certain IQ level before they could be purchased.
Several games were available, most involving trivia or puzzles, with multiple versions of some games. (Note: the names below may not be exact, as no current English website exists.)
In the Survival Olla Olla Game, nine players sat in buckets suspended over water filled with crocodiles (for trivia) or sharks (for typing). Buckets started in the middle of the screen. In the trivia version, the server asked multiple-choice questions, and players answered using function keys F1–F4. Correct answers raised a player’s bucket; wrong answers lowered it. If a bucket touched the water, that player was eliminated and sent back to the lobby with a small IQ penalty. The first player to reach the top won, though in some versions the last player standing won if no one reached the top. Winners gained IQ. Players often shared answers to help everyone gain IQ, while some deliberately gave false answers to trick others.
- Developer
- Nexon
- Release year
- 1999
- Genre
- Massively multiplayer online quiz video game
- Revenue model
- Free-to-play with microtransactions
- Platform
- PC (online)
- Discontinued (north america)
- Due to low playerbase
- Last server shutdown (japan/singapore)
- December 2004
Lore & Background
After signing up and logging in, players were redirected to a lobby where they could chat with other online players and view open games. Games were trivia-oriented or puzzle games such as Reversi, supporting between two and thirty-two players. Players earned in-game currency for doing well, which could be used to buy items and clothes for their characters. All items were purely cosmetic, showing off a player’s intelligence and earning respect from others. A player's overall score was measured by an IQ meter, and many items required a certain IQ score before purchase.
Several games were available, including Survival Olla Olla Game, where nine players in buckets over water answered trivia or typing questions; Survival OX, where up
Reader's Guide
QuizQuiz holds significance as one of the earliest free-to-play online games to employ a microtransaction revenue model, predating many later industry standards. Its blend of trivia, puzzle, and social elements created a community-driven experience, with clans forming primarily as social hubs rather than for competitive gameplay. The game's discontinuation in North America due to low playerbase illustrates the challenges of sustaining niche online titles in a nascent market. Its evolution into Q-Play in South Korea and the reuse of its sprites in Ping Pals show how assets and concepts can persist beyond a game's original lifespan. The short-lived QuizQuizR CBT in 2011 indicates continued interest in the franchise in its home market. The game's reliance on IQ-based progression and cosmetic microtransactions foreshadowed later trends in online gaming monetization.
Did You Know?
- QuizQuiz was one of the first free-to-play games using a microtransaction revenue model.
- The game's character sprites were later used in the Nintendo DS game Ping Pals.
- A petition with over 500 signatures was created to ask Nexon to add features or maintain the North American version.
- The Japanese and Singapore servers were shut down in December 2004.
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