Puzzle Games of the 2010s Codexery

Catherine (video game)

A puzzle game about love, nightmares, and climbing collapsing towers.

Catherine (video game)

Didier Descouens · Public domain

The game follows Vincent Brooks, a man torn between his longtime girlfriend Katherine and a similarly named beauty Catherine, while beset by supernatural nightmares. Its gameplay blends daytime social simulation with nighttime puzzle-platforming in three-dimensional towers, and the story's ending changes based on player choices.

Quick Facts

Title
Catherine
Developer
AtlusOriginal game developed by "2nd Creative Production Department", Full Body developed by Studio Zero
Publisher
JP · Atlus · NA · Atlus USA · PAL · Deep Silver · WW · Sega (Windows)Full BodyWW · Sega
Director
Katsura Hashino · Kenichi Goto (Full Body)
Producer
Katsura Hashino
Programmer
Yujiro Kosaka
Writer
Yuichiro Tanaka · Atsushi Kusama (Full Body)
Artist
Shigenori Soejima · Kazuhisa Wada · Yasuhiro Akimoto (Full Body)
Composer
Shoji Meguro
Engine
GamebryoThe original game was developed using Gamebryo, while Full Body uses Atlus' in-house game engine used in Persona 5.
Platforms
PlayStation 3 · Xbox 360 · Windows · PlayStation 4 · PlayStation Vita · Nintendo Switch
Genre
Puzzle

Facts from the source article.

Lore & Background

Catherine was developed by the same studio behind the Persona series, including producer and director Katsura Hashino, character designer Shigenori Soejima, and music composer Shoji Meguro. The English localization was handled by Atlus USA. Full Body was developed by Studio Zero, a then-newly formed division within Atlus led by Hashino, which expanded the original by adding a new love interest named Rin, short for Qatherine. The game's story is presented as a story within a story on Golden Playhouse, a television program described as 'like a Saturday morning theatre, with a bit of a Twilight Zone vibe.' The setting is the American space colony of Neo-Brooklyn, as revealed in Full Body.

Reader's Guide

Catherine received generally positive reception, with critics praising its mature subject matter and gameplay, though some criticism was directed towards its difficulty. In response, Atlus released a patch with an 'Easy' mode. The game was nominated for several awards and exceeded Atlus' sales expectations, having sold over one million copies worldwide by 2017. The gameplay is divided into daytime social simulation at the Stray Sheep bar and nightmare stages where Vincent climbs towers made of blocks that collapse beneath him. Players can earn pillows to retry levels, purchase drinks that aid or hinder movement, and play a minigame called 'Rapunzel.' Full Body added a new 'Safety' difficulty that removes threats and time limits, a new character Rin who can halt the tower's collapse, and new online multiplayer modes. The game's multiple endings depend on choices made during the narrative.

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