Legrand Legacy
A nostalgic love letter to classic JRPGs.
Semisoft and Another Indie brought out the role-playing game Legrand Legacy: Tale of the Fatebounds. The developer calls it a nostalgic tribute to classic JRPGs. It first launched on Windows in January 2018, then arrived on Nintendo Switch, PlayStation 4, and Xbox One in 2019.
Quick Facts
- Developer
- Semisoft
- Publisher
- Another Indie
- Genre
- Role-playing
- Modes
- Single-player
- Platforms
- Microsoft Windows
- Nintendo Switch
- PlayStation 4
- Xbox One
Facts from the source article.
Gameplay
The game features turn-based battles with quick time events requiring button presses, similar to Final Fantasy VIII and The Legend of Dragoon. A weapons triangle, akin to Fire Emblem, gives three main weapon types with strengths and weaknesses against each other. Outside combat, players can recruit non-playable characters to reside in an old castle, unlocking new features and benefits, reminiscent of Skies of Arcadia.
Development and release
Semisoft, a small studio of 27 in-house developers, began development in 2015. After two years of independent funding, the team turned to Kickstarter. An initial campaign in November 2016 failed, but a second campaign in January 2017 succeeded, raising an additional £40,000 (approximately $54,000). The game was designed as a love letter to classic JRPGs, using 3D models over hand-drawn 2D backgrounds, a look common in PlayStation 1 and PlayStation 2 JRPGs. Influences include Suikoden, The Legend of Dragoon, and Final Fantasy. A prologue demo released in November 2016, and early builds appeared at SXSW, PAX East, and E3 2017. Originally scheduled for September 2017, the game launched on Windows via Steam and GOG.com on January 24, 2018, with later announcements for other platforms.
Reception
Legrand Legacy received mixed reviews from critics. On Metacritic, the Windows version holds an average score of 67 out of 100, indicating mixed or average reviews based on 10 reviews. RPGFan noted that while the developers accurately recreated the feel of classic JRPGs, this included both good and bad aspects of the genre, stating that despite its flaws, the roughly 40-hour experience was enjoyable, and that the game unintentionally captured the charm of the JRPGs it pays homage to through its rough execution.
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