Bubsy 3D
A 1996 3D platformer starring an orange bobcat.
Bubsy 3D is a 1996 platform game developed by Eidetic and published by Accolade for the PlayStation. It is the fourth game in the Bubsy series and the first to feature 3D gameplay. The game is notable for being one of the earliest fully 3D platformers, though it has been retrospectively ranked among the worst video games in history.
Quick Facts
- Developer
- Eidetic
- Publisher
- Accolade
- Composer
- Loudmouth Inc.Berlyn, Ham, 1997
- Series
- Bubsy
- Platforms
- PlayStation
- Released
- November 25, 1996 (NA); August 1997 (EU)
- Genre
- Platform
- Modes
- Single-player, multiplayer
Facts from the source article.
Did You Know?
- A version for the Sega Saturn was planned but canceled.
- In 2013, indie developer Arcane Kids released a sarcastic tribute titled Bubsy 3D: Bubsy Visits the James Turrell Retrospective.
- The game was re-released in 2025 as part of Bubsy in: The Purrfect Collection, which includes a Refurbished Edition with analog control.
Gameplay
Bubsy 3D is a 3D platformer in which the player controls Bubsy, an anthropomorphic orange bobcat, to stop the alien Woolies and escape their planet Rayon by collecting atoms. The player must also collect rocket parts to build a transport back to Earth and defeat the two Woolie queens, Poly and Ester. Bubsy can run, jump, glide, swim, and pilot a rocket car in certain levels. Actions can trigger the character's signature quotes. The player controls Bubsy's running speed and the camera position. Enemies are defeated by shooting atoms or pouncing with jump and glide abilities. Bubsy has limited lives and hit points, extendable by collecting atoms, reaching a high score, or attacking clams for random prizes. Bonus rounds are unlocked by collecting at least 150 atoms. Jumping puzzles require activating four platforms or switches in the correct order to unlock a rocket or power-up. The game has 18 levels, three underwater where Bubsy manages oxygen and replaces gliding with jetting dive. Most levels are passed by touching a goal, except two boss fights. Each non-boss level contains two rockets, and collecting all yields a different ending. A two-player mode lets players compete for points.
Development
Bubsy 3D was developed by Eidetic and published by Accolade. The game was designed mainly by Michael Berlyn, the original Bubsy creator, with a team including fellow Eidetic founder Marc Blank, who also programmed. Accolade asked Berlyn to return after the disappointing performance of Bubsy II and Bubsy in: Fractured Furry Tales. Berlyn agreed on condition the game not be a rehash, aiming to make one of the first 3D platformers. Development began in April 1995 with a team of about eight people. The team focused on Bubsy's body language, inspired by Warner Bros. cartoons. Some magazine previews stated art direction was overseen by Warner Bros. animator Chuck Jones, though this has been disputed by Video Game History Foundation founder Frank Cifaldi. Programmer Christopher Reese noted challenges from the team's lack of 3D experience. Due to console limitations, environments used flat shaded polygons instead of textured polygons, while characters were Gouraud shaded and texture mapped. Berlyn chose this combination to make characters stand out. The game was one of the few PlayStation games running in high resolution. Cutscenes were hand-animated in 2D, with 3D models mimicking that animation. Sprites were used for HUD, menu items, and power-ups. Sound effects, music, and voice lines were implemented with ADPCM as separate layers. Bubsy's voice was provided by Lani Minella. At the January 1996 Consumer Electronics Show, Berlyn saw a preview of Super Mario 64 and realized Bubsy 3D looked greatly inferior, but Accolade insisted on releasing the game on time, so the team aimed to make the best game possible.
Reception
Bubsy 3D received a wide range of reviews upon release, mostly mixed to negative, with retrospective reception turning more vehemently negative. The game holds an aggregate score of 51% at GameRankings based on five reviews. Reviewers praised the levels' vast size and the two-player mode, but criticized the disorienting camera, bland environments, Bubsy's voice, and tank controls deemed unsuitable for a platformer. Some positive reviews existed: PSExtreme gave 93% and a Gold X Award, comparing it favorably to a Warner Bros. cartoon. Three GameFan reviewers gave ratings of 80, 79, and 80, with E. Storm calling it refreshing for its peculiarity and addictive qualities. NowGamer credited it as the first genuinely 3D PlayStation game, saying younger players would be enthralled. Martin of Absolute PlayStation felt the voice acting would appeal to younger players and the difficulty to challenge seekers. Brazilian magazine Ação Games criticized graphics and sound but found many fun gameplay elements.
More in Platformers of the 1990s
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