Performance Arts Codexery

Cosplay

Costumed performance art representing fictional characters.

Cosplay

Cosplay, a blend of "costume" and "play," is a performance art where participants, known as cosplayers, dress in costumes and accessories to portray a particular character. These cosplayers often form a subculture through their interactions, and the term has expanded to cover any costumed role-playing outside of a theatrical stage. Almost anything open to dramatic interpretation can inspire a cosplay, with common sources including anime, cartoons, manga, comic books, TV series, musicians, video games, memes, and original characters. The word has also entered slang, especially in politics, to describe someone insincerely pretending to adopt a role or personality.

The practice grew from fan costuming at science fiction conventions. It began with Morojo’s "futuristicostumes" for the 1st World Science Fiction Convention in New York City in 1939. The Japanese term "cosplay" (コスプレ, kosupure) was created in 1983. Since the 1990s, a surge in hobbyists has made cosplay a major part of popular culture in Japan, other parts of East Asia, and the Western world. Cosplay events are common at fan conventions, and today there are dedicated conventions, competitions, social networks, websites, and other media focused on the activity. Cosplay attracts people of all genders, and crossplay, or gender-bending, is common.

**Etymology**

The word "cosplay" is a Japanese blend of the English words "costume" and "play." Nobuyuki Takahashi of Studio Hard coined it in a June 1983 article for the Japanese magazine *My Anime*. He chose to invent a new term rather than use the existing translation of "masquerade," which he felt implied nobility and was outdated. The coinage follows a common Japanese abbreviation method where the first two moras of each word are combined: "costume" becomes *kosu* (コス) and "play" becomes *pure* (プレ).

**History**

**Pre-20th century**

Masquerade balls were part of Carnival season in the 15th century, featuring elaborate allegorical Royal Entries, pageants, and triumphal processions celebrating marriages and other dynastic events of late medieval court life. These evolved into costumed public festivities in Italy during the 16th-century Renaissance, often elaborate dances for the upper classes, especially popular in Venice. In April 1877, French novelist Jules Verne sent nearly 700 invitations for an elaborate costume ball, where several guests arrived dressed as characters from his novels. Costume parties (in American English) or fancy dress parties (in British English) were popular from the 19th century onward. Costuming guides from the period, such as Samuel Miller's *Male Character Costumes* (1884) or Ardern Holt's *Fancy Dresses Described* (1887), mostly feature generic costumes—period costumes, national costumes, objects, or abstract concepts like "Autumn" or "Night." Most specific costumes described are for historical figures, though some come from fiction, like Alexandre Dumas' *The Three Musketeers* or William Shakespeare's characters. By March 1891, Herbert Tibbits advertised what would today be called "cosplayers" for an event held from 5–10 March that year at the Royal Albert Hall in London, the so-named Vril-Ya Bazaar and Fete, based on a science fiction novel and its characters published two decades earlier.

**Fan costuming**

A.D. Condo's science fiction comic strip character Mr. Skygack, from Mars—a Martian ethnographer who comically misunderstands Earthly affairs—is arguably the first fictional character people emulated by wearing costumes. In 1908, Mr. and Mrs. William Fell of Cincinnati, Ohio, reportedly attended a masquerade at a skating rink wearing Mr. Skygack and Miss Dillpickles costumes. Later, in 1910, an unnamed woman won first prize at a masquerade ball in Tacoma, Washington, wearing another Skygack costume. The first people to wear costumes to a convention were science fiction fans Forrest J Ackerman and Myrtle R. Douglas, known in fandom as Morojo. They attended the 1939 1st World Science Fiction Convention (Nycon or 1st Worldcon) at Caravan Hall in New York, dressed in "futuristicostumes," including a green cape and breeches, based on Frank R. Paul's pulp magazine artwork and the 1936 film *Things to Come*, designed and created by Douglas. Ackerman later said he thought everyone was supposed to wear a costume to a science fiction convention, though only he and Douglas did. Fan costuming caught on, and the 2nd Worldcon (1940) featured both an unofficial masquerade in Douglas's room and an official one as part of the program. David Kyle won the masquerade wearing a Ming the Merciless costume created by Leslie Perri, while Robert A. W. Lowndes took second place with a Bar Senestro costume (from the novel *The Blind Spot* by Austin Hall and Homer Eon Flint). Other costumed attendees included guest of honor E. E. Smith as Northwest Smith (from C. L. Moore's short story series) and both Ackerman and Douglas in their futuristicostumes again. Masquerades and costume balls became a tradition at World Science Fiction Conventions thereafter. Early Worldcon masquerade balls included a band, dancing, food, and drinks. Contestants either walked across a stage or a cleared area of the dance floor. Ackerman wore a "Hunchbackerman of Notre Dame" costume to the 3rd Worldcon (1941), with a mask designed and created by Ray Harryhausen, but soon stopped wearing costumes to conventions. Douglas wore an Akka costume (from A. Merritt's work).

field
Performance art, fan costuming
known_for
Costumed role-playing representing characters from anime, manga, video games, and other media

Lore & Background

Cosplay grew out of fan costuming at science fiction conventions. Douglas (known as Morojo) wore 'futuristicostumes' based on pulp magazine artwork and the film Things to Come. Fan costuming caught on, and the 2nd Worldcon in 1940 featured both an unofficial masquerade and an official one. Early Worldcon masquerades included bands, dancing, food, and drinks, with contestants walking across a stage or cleared dance floor. Rules governing costumes evolved in response to specific incidents: a blaster prop that fired real flame led to a ban on fire; a costume made of peanut butter led to bans on food and messy substances; and a trend of nude costumes in the 1970s and early 1980s led to a 'No Costume is No Costume' rule banning full nudity.

Reader's Guide

Cosplay has become a global phenomenon, with events common at fan conventions and dedicated conventions, competitions, social networks, and websites centered on the activity. The practice has expanded beyond science fiction to include any entity lending itself to dramatic interpretation, such as anime, cartoons, manga, comic books, television series, musical artists, video games, memes, and original characters. Cosplay is popular among all genders, and crossplay (gender-bending) is not unusual. The term has also been adopted as slang, often in politics, to mean someone pretending to play a role disingenuously.

Did You Know?

Frequently Asked Questions

What is Cosplay?

Cosplay is a performance art and fan activity in which participants dress in costumes and accessories to embody a particular fictional character. The name itself is a blend of the words 'costume' and 'play,' capturing the expressive, role-driven nature of the practice.

Who takes part in Cosplay?

The performers in this art form are known as cosplayers, and the activity is open to anyone who wants to interpret a character through outfit, makeup, and props. Participants range from casual hobbyists to dedicated convention regulars who spend months crafting elaborate looks.

What kinds of characters do cosplayers portray?

Cosplay draws its subject matter from a broad spectrum of media, including anime, manga, video games, and other fictional properties. The unifying thread is that the character originates in an existing creative work rather than being invented on the spot.

How is Cosplay typically performed or showcased?

Cosplay is most often presented at conventions, fan gatherings, and themed events where participants display their character interpretations for an audience. The performance centers on visual storytelling through costume design, styling, and physical presence rather than on scripted dialogue.

Why is Cosplay considered significant within the performance arts?

It transforms passive fandom into active, embodied creative expression, letting fans physically inhabit roles they admire. As a recognized subfield of performance art, it highlights how audience engagement and personal craftsmanship can merge into a shared live experience.

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