Attack Vector: Tactical
A space combat wargame emphasizing realistic physics and three-dimensional movement.
Attack Vector: Tactical is a space combat wargame published by Ad Astra Games. The game is consciously designed to model comparatively realistic space combat and eschew common conventions of space warfare. Attack Vector: Tactical is set in the "Ten Worlds," a region of space expanded ten parsecs from Sol. It won the Origins Award in 2004 for "Best Miniatures Game."
Quick Facts
- Designer
- Ken Burnside
- Eric Finley
- Tony Valle
- Publisher
- Ad Astra Games
- Players
- 2 or more
- Ages
- 12+
- Setup time
- Fast
- Playing time
- 1.5 to 4 hours
- Random chance
- Dice rolling
- Skills
- Strategy
- Tactics
- Mathematics; 1
Facts from the source article.
Did You Know?
- The game's fusion torch has a specific impulse around 100,000 seconds and thrust measured in 125 milligee increments.
- Stealth is impossible in AV:T due to the high energy output of the engines, allowing all players to see the location of all other players' ships.
- AV:T uses a color-coded polar projection called the Attitude/Vector Information Display (AVID) to handle sighting angles and ship orientation.
Ten Worlds Universe
The Ten Worlds universe is built around a hard science fiction paradigm with no alien civilizations. All technology is currently feasible except for FTL travel, which is limited to a degree rare in the genre. Normal space travel takes months or years between planets. FTL is only possible from a single point within a quarter AU of a star, requires advance planning, and cannot be used to escape combat, making it similar to the Alderson Drive from Jerry Pournelle's CoDominium Universe.
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