Origins Award Winners Codexery

Attack Vector: Tactical

A space combat wargame emphasizing realistic physics and three-dimensional movement.

Attack Vector: Tactical is a space combat wargame published by Ad Astra Games. The game is consciously designed to model comparatively realistic space combat and eschew common conventions of space warfare. Attack Vector: Tactical is set in the "Ten Worlds," a region of space expanded ten parsecs from Sol. It won the Origins Award in 2004 for "Best Miniatures Game."

Quick Facts

Designer
  • Ken Burnside
  • Eric Finley
  • Tony Valle
Publisher
Ad Astra Games
Players
2 or more
Ages
12+
Setup time
Fast
Playing time
1.5 to 4 hours
Random chance
Dice rolling
Skills
  • Strategy
  • Tactics
  • Mathematics; 1

Facts from the source article.

Did You Know?

Ten Worlds Universe

The Ten Worlds universe is built around a hard science fiction paradigm with no alien civilizations. All technology is currently feasible except for FTL travel, which is limited to a degree rare in the genre. Normal space travel takes months or years between planets. FTL is only possible from a single point within a quarter AU of a star, requires advance planning, and cannot be used to escape combat, making it similar to the Alderson Drive from Jerry Pournelle's CoDominium Universe.

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