Off-road Racing Video Games Codexery

Motocross Madness (1998 video game)

A 1998 motocross racing game with career and stunt modes.

Motocross Madness is a motocross racing video game developed by Rainbow Studios and published by Microsoft. The game offers a career mode for earning money, as well as Baja, Stunts, Enduro, Supercross, and National levels for casual play. A sequel, Motocross Madness 2, was released in 2000, and a 2013 Xbox 360 sequel also bore the title Motocross Madness.

Quick Facts

Developer
Rainbow Studios
Publisher
Microsoft
Designer
Robb Rinard
Programmer
Mark DeSimone; Glenn O'Bannon
Artist
Brian Gillies; Kevin Riley
Composer
Mark Stratford
Platforms
Microsoft Windows
Released
August 18, 1998 (NA); August 1998 (EU)

Facts from the source article.

Did You Know?

Reception

The game received favorable reviews according to GameRankings. It sold 35,922 units during 1998, accounting for $1.54 million in revenue that year. Computer Games Strategy Plus awarded it the 1998 "Racing Game of the Year", calling it "perhaps the best motorcycle racing game of all time." PC Gamer US also named it the best racing game of 1998. At the 2nd Annual Interactive Achievement Awards, it was a finalist for "PC Sports Game of the Year" and "Outstanding Achievement in Software Engineering", losing to FIFA 99 and The Legend of Zelda: Ocarina of Time respectively. It also received a nomination for GameSpot's 1998 "Driving Game of the Year" award, which went to Need for Speed III: Hot Pursuit.

Frequently Asked Questions

What platforms is Motocross Madness (1998 video game) available on?

Motocross Madness was released for Microsoft Windows.

Who designed Motocross Madness (1998 video game)?

Motocross Madness was designed by Robb Rinard.

Who composed the music for Motocross Madness (1998 video game)?

The music for Motocross Madness was composed by Mark Stratford.

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