Ocean Software Games Codexery

The Raiden Project

A PlayStation compilation of two classic arcade shooters.

The Raiden Project, known outside Japan as The Raiden Project, is a scrolling shooter compilation developed and published by Seibu Kaihatsu for the PlayStation. It bundles the arcade games Raiden (1990) and Raiden II (1993) and was the only console release of Raiden II. The compilation was released in Japan in January 1995, in North America as a launch title in September 1995, and in Europe by Ocean Software in November 1995.

Quick Facts

Developer
Seibu Kaihatsu
Publisher
  • Seibu Kaihatsu (JP)
  • Sony Computer Entertainment (NA)
  • Ocean Software (EU)
Series
Raiden
Composer
Go Sato
Genre
Vertical scrolling shooter
Modes
Single player, multiplayer
Platforms
PlayStation

Facts from the source article.

Did You Know?

Plot

In Raiden, set in 2090, alien lifeforms called the Crystals invade Earth. The world unites under the Vanquish Crystal Defense organization and builds the Fighting Thunder aircraft from Crystal Technology. In Raiden II, three years after the Crystals' defeat, remnants of the invasion force regroup. The Vanquish Crystal Defense develops a new Fighting Thunder model with a new weapon for the renewed conflict.

Gameplay

Each of the two games has eight vertically scrolling stages that get harder as you go. You pilot a Raiden fighter, blasting foes and evading their fire. You can pick up bombs, missile upgrades, and medals for a higher score. One or two people can play at once; with two players, a special attack lets you damage enemies by shooting your partner's ship.

Reception

Famitsu reported first-week sales of 61,346 copies in Japan and lifetime sales of 120,651 copies. Micom BASIC Magazine ranked the game second in popularity in its April 1995 issue. Electronic Gaming Monthly's four reviewers praised it as an outstanding arcade translation, particularly valuing the inclusion of Raiden II, which they found more challenging and fun than the dated original. GamePro's Bonehead, however, considered both games very dated with repetitive gameplay and overdone concepts, and noted slowdown in two-player mode, concluding the compilation was closer to where games have been than where they are going. Next Generation assessed it as a solid indicator of the PlayStation's sprite-manipulation ability that would appeal to early adopters, but found it ultimately shallow due to endless credits and poorly structured action.

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