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Dwarf Kingdom

Throal putting the shards back together after the Scourge — where the politics, the history, and the everyday social machinery all collide into a genuinely nasty campaign.

Throal: The Dwarf Kingdom shipped in 1996 as a role-playing game supplement from FASA, built to slot into the Earthdawn system. It's the inside look at the dwarven kingdom — how it governs, how its scholars operate, what the culture actually feels like day to day — all laid across Barsaive. The whole book runs on one premise: post-Scourge reconstruction. Throal is still gluing itself back together, and that's precisely where the campaign hooks live. Political intrigue, genuine historical weight, the social machine grinding in ways that keep players arguing at the table.

Ruler
unknown
Race
Dwarf
Capital
unknown
Specialty
unknown
Key Ally
unknown
Status
unknown

Verified Timeline

199619971999

Lore & Background

Structured across thematic chapters, the book explores Throal's founding and development, its economic systems, royal lineage, and political dynamics. It delves into cultural life—arts, education, religious devotion to the Passions—and maps out key regions including Bartertown and the surrounding mountain settlements. Campaign support includes adventure outlines, character tables, and a glossary of local terminology.

In Their Own Story

Andy Butcher reviewed Throal: The Dwarf Kingdom for Arcane magazine, rating it a 7 out of 10 overall, and stated that 'This is a good book that's just a bit too large for its own good. If you want to set a campaign here or fancy involving your players in the politics of Barsaive, this is а must. Those wanting a simple overview of the Kingdom, though, will be overwhelmed with detail.'

Reader's Guide

The supplement received reviews in Dragon #242 (Dec., 1997), Shadis #32 (1996), Australian Realms #30, and Dragon (German Issue 5 - Nov/Dec 1999). It is listed under 'See also' with 'Other Earthdawn publications'.

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