New World Codexery

The Necromancers

Practitioners of forbidden arts who twist death into a weapon against the living.

The Necromancers of Aeternum are not a unified political body like the Marauders or the Order of the Morning Star, but rather a collective term for the dark practitioners found scattered across the island who wield forbidden death magic. These adversaries serve as primary antagonists in various zones, often acting as enforcers for darker powers such as the Nightmare Court or independent cults seeking to manipulate souls.

Quick Facts

Affiliation
Hostile; Nightmare-aligned
Role
Enemy Combatants & Dark Mages
Primary magic
  • Death
  • Shadow
  • and Void Arts
Status
Active Threat Across Aeternum
Opposition
Order of the Morning Star
Common locations
Enchanted Forest, Shiverpeak Peak, Nightmare Zones

Lore & Background

Their presence is marked by decay and unnatural coldness. They seek to raise armies from the fallen, disregarding the natural cycle of life that the Order strives to protect. This makes them constant targets for settlers and soldiers alike, who must constantly purge their influence from key settlements and wilderness areas to maintain safety across Aeternum.

Reader's Guide

The Necromancers represent one of the most persistent threats in Aeternum's wilderness. Unlike player factions that can be joined or allied with, these are hostile entities encountered during exploration and combat. Their primary goal is the accumulation of power through death magic, often disregarding the sanctity of life. Players will frequently encounter them guarding valuable resources or leading ambushes in corrupted zones. They typically utilize ranged spellcasting and summon minions to overwhelm opponents. Defeating them requires understanding their magical patterns and utilizing weapons effective against spectral enemies.

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