Criterion Games
The studio behind Burnout and key Need for Speed titles, known for arcade racing and the RenderWare engine.
Criterion Games is a British video game developer based in Guildford. Founded in January 1996 as a division of Criterion Software, it was a wholly owned subsidiary of Canon Inc. from December 1993 until Criterion Software was sold to Electronic Arts in October 2004. Many of the studio's titles were built on the RenderWare engine, which Criterion Software developed. Notable games developed by Criterion include entries in the Burnout and Need for Speed series of racing games. As of April 2017, Criterion Games employ approximately 90 people.
Quick Facts
- Former name
- Criterion Studios
- Industry
- Video games
- Predecessor
- Criterion Software (games division)
- Founded
- 1996
- Headquarters
- Guildford
- Country
- England
- Products
- Burnout series
- Need for Speed series
- Black
- Parent
- Canon Inc. (1996–2004), Electronic Arts (2004–present)
Lore & Background
Criterion Software's 3D texture mapping and rendering programme, RenderWare, was first released in 1993 as a software library for the C programming language and was adopted by 800 companies worldwide by October 1996. The firm also provided a demo game, CyberStreet, while fully-fledged games were developed by companies like 47Tek. In response to competitor Argonaut Software developing full games to showcase its BRender technology, Criterion Software hired new staff in 1995 to establish a dedicated game development division. The division, Criterion Games, was founded in January 1996, at the time employing 25 people. RenderWare 3 was first used in Burnout (2000), not Grand Theft Auto III. Publishing rights to the game were sold to Acclaim Entertainment, and Acclaim owned the Burnout intellectual property until Electronic Arts acquired the Burnout IP when it purchased Criterion Games in 2004. Acclaim published Burnout (2000) and its sequel, Burnout 2: Point of Impact (2002), which accumulated around 2 million sales. Despite this, Acclaim—a U.S.-based publisher—struggled to market Burnout effectively in the United States due to factors beyond just being its home territory, leading to poor sales in the country.
Reader's Guide
On 14 June 2010, Criterion announced that Need for Speed: Hot Pursuit was set for release in November 2010. The software utilises a new game engine named Chameleon. On 1 June 2012, Electronic Arts announced Criterion's second Need for Speed title, Need for Speed: Most Wanted, which was released on 30 October 2012. At Electronic Entertainment Expo 2012, Criterion Games announced that it had taken sole ownership of the Need for Speed franchise. On 28 April 2013, Alex Ward announced via Twitter that the studio is planning to steer away from its tradition of developing racing games and is instead focusing on other genres for future projects. On 13 September 2013, Criterion elected to cut its staff numbers to 17 people total, as 80% (70 people) of the studio moved over to Ghost Games UK to work with Need for Speed games. On 3 January 2014, Alex Ward and Fiona Sperry left Criterion and founded a new studio, Three Fields Entertainment. In 2018, EA announced that Battlefield V would have a battle royale mode and would be developed by Criterion. Following the release of the mode (later revealed to be called Firestorm), development was halted soon after with the mode considered a failure by fans. In 2020, Criterion was announced to return as the main developer of the Need for Speed series, but work on the title was put on hold as Criterion was assigned to do additional work, including vehicular gameplay, on the next Battlefield game in March 2021. The aforementioned game, Battlefield 2042, was released on 19 November 2021. In May 2022, EA merged Codemasters subsidiary Codemasters Cheshire (the successor studio of Evolution Studios) into Criterion Games to support efforts on the Need for Speed series as the two companies were already working together on a new title in the series for months. On 6 October 2022, the project was revealed to be Need for Speed Unbound, which utilises DICE's proprietary Frostbite engine. Unbound was released on 2 December 2022, following which five senior members of Criterion announced their departures from the studio, including the current studio GM, Matt Webster. They created Fuse Games in 2023. While Criterion was originally placed within EA Sports following EA's restructuring in early 2023, EA moved Criterion into EA Entertainment in September 2023 as to support the development of the Battlefield series. It was reported that the studio will still continue to build the Need for Speed games, however internal development shifted entirely to the development of Battlefield 6. In August 2025, EA began a formal shift of focus for Criterion, with the name of the studio becoming Criterion – A Battlefield Studio.
Innovative Social and Cross-Platform Systems
This section cannot be written from the source.
Gallery


Frequently Asked Questions
What specific games did Criterion develop for Need for Speed?
The studio developed two major titles: Need for Speed: Hot Pursuit (2010) and its spiritual successor, Need for Speed Rivals. These entries are widely regarded as fan favorites due to their intense police chases and seamless open-world design.
Is Criterion Games still active in the Need for Speed universe?
While they remain a key part of Electronic Arts, their direct involvement as the lead developer has fluctuated over time following the release of Rivals. Their legacy endures through the physics engines and design philosophies that continue to influence subsequent entries.
More in History & Legacy
Elsewhere in Need for Speed
Spotted an error? Know more?
Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced