Mystery Video Games Codexery

Hawaii High: Mystery of the Tiki

A girl-themed interactive mystery set in Hawaii.

Hawaii High: Mystery of the Tiki

Hawaii High: Mystery of the Tiki is a 1994 girl-themed video game developed by Sanctuary Woods. Although it was not a commercial success, certain elements from the game later appeared in other games aimed at girls.

Release Year
1994
Developer
Sanctuary Woods
Writer
Trina Robbins
Genre
Interactive story
Setting
Hawaii
Target Audience
Girls

Quick Facts

Developer
Sanctuary Woods
Platforms
Microsoft Windows, Macintosh
Director
Tyler McKenzie
Artist
Andrew Pratt
Writer
Trina Robbins
Composer
John O'Kennedy
Released
1994
Genre
Adventure

Facts from the source article.

Lore & Background

Hawaii High: Mystery of the Tiki was written by American cartoonist Trina Robbins. Robbins had wanted to write a comic for girls and particularly loved Hawaii, but her idea was rejected due to the view that girls do not read comics. She then proposed her idea to the gaming industry and was noticed by Sanctuary Woods. Robbins said the game was inspired by Nancy Drew mysteries, which are popular among younger girls, and emphasized adventure and problem-solving. She described the development as 'easygoing' but complained about some elements developed by the team, such as a three-dimensional maze, which she found 'impossible' and argued would annoy any player, especially girls.

Reader's Guide

Hawaii High: Mystery of the Tiki holds significance as the first video game explicitly designed for a female audience, a milestone in an industry then dominated by male-centric titles. Though it failed commercially and did not immediately shift industry views, commentators noted that its features—character-based plots, issues of friendship and social relationships, and graphics—were later adopted by other games targeting girls. The game received mixed reception: The Los Angeles Times called it 'dreadful,' while Wired praised it for teaching Hawaiian culture and language. Some press criticized its dress-up game and a character's pink attire as sexist, but Robbins defended these elements, stating that girls do wear pink and like dress-up games. The game's legacy lies in its pioneering attempt to create content for girls, influencing later titles despite its own lack of success.

Did You Know?

More in Mystery video games 1-24

Spotted an error? Know more?

This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record

Comments

Loading…
Open in the interactive codex →