Piposh (2021 video game)
Reboot of the Israeli Piposh adventure game franchise.
Piposh is a 2020 episodic adventure video game that reboots the franchise originally created by Israeli studio Guillotine between 1999 and 2003. This point-and-click title centers on Hezi Piposh, a failed actor, and has players exploring environments, gathering objects, and talking to characters to move the story forward. The game was initially conceived as a "four-part trilogy" with its first episode due in September 2019, but the plan shifted to a single complete release, which came out on April 1, 2020.
Development began when brothers Renan and Roy Gluzman, the original creators, decided to reunite after 20 years apart. A grassroots fan movement had long pushed for a new Piposh, with loyal followers running two popular Facebook pages, holding conventions, and building excitement. Renan had resisted revisiting the series earlier, citing the trauma of making the original game and recalling a fan project from 2008 that was abandoned early. The brothers met in 2018 after not seeing each other since the 1999 original, and Piposh was the first thing they discussed. What started as a casual idea became real when Elad Tabakov, a longtime fan who learned of their conversation, joined the effort.
Unlike the original, which was made by just the Gluzmans, the new game has a team of seven. The brothers wrote the script, while Gal Pasternak and Gal Hajaj handled technical work, Tabakov managed the project, Roy Gluzman created characters and concept art, Nir Sachrur did animation, and Amir Dwek designed environments. The team consists largely of people who grew up on the series and genuinely wanted it back. The Gluzmans admitted there has never been a logical business strategy behind Piposh, and Roy noted they are "working out of the joy of creation" since the game cannot be justified financially—they closed Guillotine in 2003 due to poor sales.
The developers aimed to make the game accessible to a mass market, unlike the original’s niche audience of computer-savvy players. They made it compatible with mobile devices and, inspired by Telltale Games titles like *The Walking Dead*, originally planned to release it in short chapters of three to four hours each, with choices affecting the story. This was meant to shorten development time and allow the first chapter within a year, but they later decided to release the full game in early 2020. The game uses two-dimensional
- Developer
- Renan Gluzman, Roy Gluzman, and team
- Release date
- April 1, 2020
- Genre
- Point-and-click adventure
- Platform
- Steam, mobile devices
- Franchise
- Piposh
- Notable feature
- Two-dimensional graphics, serialized narrative
Quick Facts
- Developer
- Renan and Roy Gluzman
- Series
- Piposh
- Platforms
- Microsoft Windows, MacOS, Linux
- Released
- April 1, 2021
- Genre
- Graphic adventure
Facts from the source article.
Lore & Background
The game was conceived after brothers Renan and Roy Gluzman, creators of the original Piposh, reunited in 2018 after not seeing each other since 1999. A grassroots movement of loyal fans had organized Facebook pages, conventions, and constantly asked for a new game. Elad Tabakov, a long-time fan, became aware of their conversation and helped turn the idea into reality. The development team grew from just the Gluzmans to seven people, including Gal Pasternak, Gal Hajaj, Nir Sachrur, and Amir Dwek. The developers chose two-dimensional graphics over the 3D used in the third title to see finished assets quickly, and designed the game world to be 'rich, diverse and intriguing'.
Reader's Guide
The 2021 Piposh reboot represents a significant moment in Israeli gaming history, reviving a cult franchise after a two-decade hiatus. Its development was driven by fan passion rather than business logic, with the Gluzmans acknowledging that the project could not be justified financially. The game's release on Steam and its compatibility with mobile devices aimed to make it accessible to a mass market, moving beyond the original niche audience. Pre-release coverage from Calcalist and Gadgety noted that the revival came through the proliferation of indie games and could herald a new era for local industry. The use of Patreon and Headstart crowdfunding campaigns allowed fans to financially support the project, with the campaign raising over 200,000 NIS. The game's prologue, Piposh: The Audition, received a 9/10 from IGN, praising its characters, dialogue, and animation style. The full game was expected to be highly viral, appealing to both nostalgic fans and new players.
Did You Know?
- The prologue 'Piposh: The Audition' was released in mid-2019 with approximately 20–30 minutes of gameplay.
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