Consentacle
Cooperative board game about consensual sex between femme characters.
Consentacle, a cooperative board game set in a science fiction universe, focuses on two femme characters—a human astronaut and a tentacled alien—as they negotiate consensual sex. Naomi Clark designed the game, with illustrations by James Harvey. Following a Kickstarter campaign that raised $154,609, Consentacle was released in 2017.
The game’s themes draw from Clark’s desire to reclaim hentai imagery to depict positive queer relationships. In a 2019 interview with Alex Meehan for *Tabletop Gaming*, Clark stated, “I believed that the concept could be reclaimed and turned around; Consentacle is not what people expect from a game with tentacles in it.”
Gameplay is silent, testing players’ nonverbal communication. Each player holds a deck of cards, and they must play cards in specific combinations to earn tokens for trust and satisfaction. Satisfaction tokens require players to share their trust tokens.
After Consentacle’s publication, Clark wrote the foreword for *Honey & Hot Wax*, a 2020 anthology of live action role-playing games centered on sex and sexuality.
Quick Facts
- Designer
- Naomi Clark
- Illustrator
- James Harvey
- Date
- 2018
- Genre
- board game, science fiction, tentacle erotica
- Players
- 2
- Ages
- 18+
Facts from the source article.
Lore & Background
Consentacle was designed by Naomi Clark, who is of European descent, and was inspired by the idea of reclaiming hentai to represent positive queer relationships. In a 2019 interview with Alex Meehan for Tabletop Gaming, Clark explained, "I believed that the concept could be reclaimed and turned around; Consentacle is not what people expect from a game with tentacles in it." The game was published in 2017 after a successful Kickstarter campaign raised $154,609. The prototype for Consentacle won the Impact Award at IndieCade 2015.
Reader's Guide
Consentacle is played silently and challenges players' nonverbal communication skills. Each player has a deck of cards. Players play cards in particular combinations to earn tokens representing trust and satisfaction. To earn satisfaction tokens, players must share their trust tokens. The game's significance lies in its explicit focus on consensual sexual negotiation within a science fiction setting, using the trope of tentacled aliens to subvert expectations and represent positive queer relationships. Following Consentacle's publication, Clark wrote the foreword to Honey & Hot Wax, a 2020 anthology of live action role-playing games on the theme of sex and sexuality. The game's success on Kickstarter and its award at IndieCade highlight its impact on the tabletop gaming community as a work that addresses sexuality and consent in a thoughtful, cooperative manner.
Did You Know?
- Consentacle is a cooperative board game about negotiating consensual sex between a human astronaut and a tentacled alien.
- The game is played silently, challenging players' nonverbal communication skills.
- Naomi Clark, who is of European descent, was inspired by reclaiming hentai to represent positive queer relationships.
Creative Vision & Thematic Foundation
Consentacle emerged from designer Naomi Clark's desire to subvert a visual language long tied to exploitative media. Drawing on her part-Japanese heritage, Clark looked at the tradition of hentai and saw an opportunity to flip its narrative entirely, channeling those aesthetic codes into a story about two femme characters—a human astronaut and a tentacled alien—navigating a consensual intimate encounter. The game's illustrations, handled by James Harvey, bring this reimagined world to life on the table. In a 2019 conversation with Tabletop Gaming's Alex Meehan, Clark articulated her core philosophy: she was convinced the idea could be reimagined and flipped entirely, insisting that the finished product is far from what players might anticipate when they see tentacles on a box. Rather than titillation, the game centers mutual respect, agency, and the quiet negotiation between two characters who each hold their own desires and boundaries. This thematic grounding gives Consentacle a distinctive voice in a hobby that rarely tackles sexuality with such intentionality and care.
Gameplay & the Art of Silent Communication
At its core, Consentacle is a cooperative experience built entirely around nonverbal communication. The game is played in silence, a design choice that strips away the safety net of spoken language and forces players to rely on gesture, expression, and the careful sequencing of their cards. Each participant is dealt a personal deck, and the objective revolves around playing those cards in specific combinations to accumulate two distinct types of tokens: trust and satisfaction. The interplay between these two resources is where the game's emotional logic lives. Earning satisfaction is not a solo achievement; it requires players to share their trust tokens with one another, meaning the path to mutual fulfillment is inherently collaborative. There is no opponent to outmaneuver, no hidden agenda to decode. Instead, the challenge is one of empathy and attunement—reading your partner's intentions from the cards they lay down and responding in kind. The silent rule amplifies every small misread or moment of clarity, making the experience feel less like a traditional board game and more like a shared, wordless conversation about desire and consent.
Development, Funding & Publication
Consentacle's journey from prototype to published product spanned several years and culminated in a crowdfunding milestone that signaled strong community appetite for the game. The prototype first gained recognition at IndieCade 2015, where it took home the Impact Award—a distinction that highlighted its cultural significance beyond mere mechanics. That early validation helped carry the project forward until it reached a Kickstarter campaign, which ultimately raised $154,609, a figure that reflected both the game's niche appeal and the broader desire within the tabletop community for titles that treat sexuality with nuance and respect. The finished product arrived in 2018, bringing Naomi Clark's vision and James Harvey's artwork to shelves and tables worldwide. The Kickstarter's success also demonstrated that a cooperative, silent, thematically bold game about queer intimacy could find a dedicated audience willing to back it at scale, setting a precedent for how personal and underrepresented stories can thrive in a hobby historically dominated by fantasy combat and resource management.
Legacy & Influence on Tabletop Culture
Consentacle's influence extends well beyond its own box. In the years following its 2018 release, Naomi Clark continued to shape conversations around sexuality and representation in tabletop gaming. A notable example is her contribution to Honey & Hot Wax, a 2020 anthology of live-action role-playing games exploring themes of sex and sexuality, for which she wrote the foreword. That involvement underscores how Consentacle helped open a door: it proved that games dealing explicitly with desire, consent, and queer intimacy could be both critically recognized and commercially viable. The IndieCade Impact Award the prototype earned in 2015 foreshadowed this broader ripple effect, positioning the game as a cultural touchstone rather than a curiosity. For designers and players alike, Consentacle stands as evidence that the medium of tabletop gaming can carry stories of tenderness and mutual respect, expanding the emotional range of what a board game is expected to be.
Frequently Asked Questions
What is Consentacle?
Consentacle is a cooperative board game set in a science fiction universe in which two femme characters—a human astronaut and a tentacled alien—collaboratively negotiate consensual sex. It was designed by Naomi Clark, illustrated by James Harvey, and published in 2017.
Who created Consentacle and what role did each person play?
Naomi Clark is the game designer, and James Harvey provided the illustrations. The project was brought to market after a 2017 Kickstarter campaign.
What is the core gameplay premise of Consentacle?
Players work together as a human astronaut and a tentacled alien, navigating the back-and-forth of mutual consent in a sci-fi setting. The focus is on positive, consensual interaction between two femme characters rather than on conflict or competition.
How was Consentacle funded before its 2017 release?
The game was backed through a Kickstarter campaign that ultimately collected $154,609 from supporters. It hit shelves in 2017 following that crowdfunding success.
Why is Consentacle considered significant in the tabletop hobby?
Clark has explained that the game was meant to reclaim hentai-style imagery and redirect it toward depicting a positive queer relationship between femme characters. She elaborated on that intent in a 2019 interview with Alex Meehan for Tabletop Gaming.
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