Microsoft Games of the 2000s Codexery

Blood Wake

Naval combat with small fighting vessels in an Asian-themed world.

Naval combat in Blood Wake involves using vessels that range from small sampans up to a battleship.[1]

Quick Facts

Developer
Stormfront Studios
Publisher
Microsoft Game Studios
Designer
David Wessman
Released
December 28, 2001 (NA); March 14, 2002 (PAL)
Genre
Vehicle combat
Modes
Single player, Multiplayer
Platforms
Xbox
Director
David Bunnett

Facts from the source article.

Making and release

Lead artists Tim Dean and Matt Small conceived a concept described as "Twisted Metal on water"[2] Stormfront eventually settled on Microsoft as publisher, which wanted a partner for an original IP likened to "Crimson Skies on water"[2] Microsoft backed Blood Wake with a television advertising campaign on release.[3] The game reached sixth on the NPD sales charts in November 2002 with over 340,000 units sold.[3]

Ralf Knoesel, the lead programmer, built the core game engine during his time off after Stormfront finished Hot Wheels Turbo Racing, which started development.[2] Robb Mills is the composer of the game's music.[2] Rather than being available when the Xbox first launched, Blood Wake arrived thirty days later as part of a second wave of titles.[3] Press excitement at the 2000 E3 led to high expectations for the game.[3]

Due to robust sales, it was among the earliest games in Microsoft's Platinum Hits program, receiving a new box design and a reduced price upon re-release.[4]

What the cited sources add

The single-player story mode assigns the player a particular boat for each mission, starting with a Speedboat and introducing more powerful boats as the story progresses.[1] Multiplayer mode supports up to four players with game types that are limited at first but unlock through story mode progress.[5] Hidden game modes include "Blood Ball," described as multiplayer soccer-on-water using a 10-meter diameter soccer ball and heavily armed gunboats.[5] The game engine allows designers to vary sea and sky conditions to create different gameplay environments.[5]

References

  1. Wikipedia, "Blood Wake" (CC BY-SA 4.0), which cites: Bedigian, "Blood Wake Review", GameZone, January 28, 2002 (original not read by us) en.wikipedia.org
  2. Wikipedia, "Blood Wake" (CC BY-SA 4.0), which cites: "Blood Wake", Robb Mills (original not read by us) en.wikipedia.org
  3. Wikipedia, "Blood Wake" (CC BY-SA 4.0), which cites: IGN staff, "Post E3: Microsoft", IGN, June 2, 2001; "Microsoft 1st Party US Software Sales", Beyond3D Forum, January 15, 2003 (original not read by us) en.wikipedia.org
  4. Wikipedia, "Blood Wake" (CC BY-SA 4.0), which cites: "Xbox Platinum Hits Program Provides Big Games for Small Price", Microsoft News, February 11, 2003 (original not read by us) en.wikipedia.org
  5. Wikipedia, "Blood Wake" (CC BY-SA 4.0), which cites: Chick, "Blood Wake", GameSpy, January 11, 2002 (original not read by us) en.wikipedia.org

Each numbered sentence above was checked against the source it cites before publication. Sentences citing Wikipedia adapt text from the English Wikipedia article Blood Wake (contributors), used under CC BY-SA 4.0; this entry is available under the same licence. Other sources were used for facts only; no text or images are copied from them.

More in Microsoft Games of the 2000s

Spotted an error? Know more?

Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced

Comments

Loading…
Open in the interactive codex →