Metroidvanias Codexery

Gestalt: Steam and Cinder

A steampunk Metroidvania with pixel art and robot combat.

Gestalt: Steam and Cinder

Gestalt: Steam and Cinder is a Metroidvania video game developed by Metamorphosis Games and published by Fireshine Games. Players fight robots in a steampunk city, exploring a post-apocalyptic world as the bounty hunter Aletheia. The game is notable for its retro-style pixel art graphics and its release on Windows in 2024, with ports to other platforms planned for 2025.

Quick Facts

Title
Gestalt: Steam and Cinder
Developer
Metamorphosis Games
Publisher
Fireshine Games
Engine
Unity
Platforms
Windows
Released
WW · July 16, 2024
Genre
Metroidvania
Modes
Single-player

Facts from the source article.

Lore & Background

Gestalt: Steam and Cinder is set in a steampunk city within a post-apocalyptic world. Players take on the role of Aletheia, a bounty hunter who explores under the city to learn about its history and a mechanical threat. The game features combat against robots and other automatons, with Aletheia's primary attacks being melee weapons that can charge up a ranged attack. Players can customize Aletheia through a skill tree, and power-ups provide temporary boosts. The game uses retro-style pixel art graphics.

Reader's Guide

According to the source article, Gestalt: Steam and Cinder received 'mixed or average' reviews from critics on Metacritic. GameSpot praised the combat, steampunk setting, pixel art, and customization options, but criticized the overwhelming amount of exposition, concluding it is 'a great start for a potential franchise'. RPGSite called it 'an extremely enjoyable experience' and recommended it to action-platformer fans, though they noted that the exposition and unskippable cutscenes would hinder speedrunning. Shacknews enjoyed the game and its art, but disliked the ending despite liking the rest of the story and worldbuilding; they also felt combat needed balancing as bosses became trivial after players became overpowered. Slant Magazine criticized the exposition as 'undercooked but intrusive' and found the exploration tedious. The game's legacy is as a mixed but promising entry in the Metroidvania genre, with potential for a franchise.

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