Metroidvanias Codexery

Environmental Station Alpha

A robot explores an abandoned bio-dome space station.

Environmental Station Alpha

Environmental Station Alpha, a Metroidvania released in 2015, was developed by Finnish indie creator Arvi Teikari, who goes by the handle Hempuli. In the game, players control a robot tasked with exploring a massive, abandoned bio-dome space station that still shows signs of life. The side-scrolling maze is split into several large areas, many of which are locked off at the start; the robot must acquire new tools—such as a grappling hook and a double jump—to reach previously inaccessible paths and push deeper into the station.

Critics responded positively overall. Jed Whitaker of Destructoid gave it a 7/10, noting that while it didn't reinvent the Metroidvania formula, it satisfied his craving for the genre. He praised the pixel art and the bosses, calling the confrontations some of the most satisfying he had experienced in some time, but found the required backtracking could feel either rewarding or tedious depending on the time spent. John Walker of Rock Paper Shotgun also recommended the game, describing it as a "Metroid-alike pixel platformer" he enjoyed thoroughly until he didn't, yet still found himself endorsing. He commended the precision of designers Arvi Teikari and Roope Mäkinen, though he felt the later sections became too difficult, labeling them fiddly and over-complicated. A speedrunning community has formed around the game, with it appearing multiple times at events like European Speedrunner Assembly and Games Done Quick.

Quick Facts

Title
Environmental Station Alpha
Developer
Hempuli Oy
Designer
Arvi Teikari
Composer
Roope Mäkinen
Engine
Multimedia Fusion 2
Platforms
Microsoft Windows · OS X · Linux
Released
WW · April 22, 2015
Genre
Metroidvania
Modes
Single-player

Facts from the source article.

Lore & Background

Environmental Station Alpha was created by Finnish independent developer Arvi Teikari, known professionally as Hempuli. The game is a side-scrolling Metroidvania set in a vast bio-dome space station that was mysteriously abandoned, though signs of life remain. The player controls a robot who must explore the station's maze-like areas, many of which are initially inaccessible. Progression requires acquiring new abilities—such as a grappling hook and the ability to double jump—and then backtracking to previous areas to find previously-inaccessible paths leading deeper into the station. The game's reception highlighted its pixel art aesthetic and boss battles, with critics noting that the mandatory backtracking could be either rewarding or tedious depending on the time required. A speedrunning community has developed around the game, with runs featured at European Speedrunner Assembly and Games Done Quick multiple times.

Reader's Guide

Environmental Station Alpha is significant as a well-received indie Metroidvania that demonstrates the precision required to emulate the balance of classic Metroid games. Critics noted that while it did not reinvent the genre, it satisfied the appetite for such games. The game's pixel art aesthetic and boss battles were praised, with one reviewer calling the confrontations 'some of the most satisfying boss battles I've had in a game in some time.' However, the mandatory backtracking was seen as a potential drawback, described as either rewarding or tedious. Another critic highlighted the game's difficulty, particularly in later sections which were labeled 'fiddly and over-complicated.' Despite this, the game was recommended. The development of a speedrunning community and its inclusion in major marathons like European Speedrunner Assembly and Games Done Quick multiple times underscores its lasting appeal and the skill required to master its mechanics.

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