Quick Man
A high-speed Robot Master from the 1988 classic Mega Man 2, whose stage and weapon challenge players' reflexes.
Quick Man is a Robot Master from the 1988 game Mega Man 2, which was a major success and has sold approximately 1.5 million units worldwide. He is one of eight Robot Masters created to challenge the protagonist. His design and abilities reflect the game's emphasis on varied weapons and strategic weaknesses, a system inspired by rock paper scissors.
Quick Facts
- Role
- Robot Master
- First appearance
- Mega Man 2
Lore & Background
Quick Man was developed as part of the sequel to the original Mega Man, a game that was created by a small team working on their own time after the producer was initially against it. The development time for Mega Man 2 was only three to four months. The game's project supervisor wanted a simple system that offered 'deep gameplay', where each weapon deals a large amount of damage to one specific Robot Master. Quick Man's weakness, the Crash Bomber, follows this design philosophy. The artist Keiji Inafune, who designed the Robot Masters and some characters for the first game, continued his role as a core artist for the sequel and was involved in production from the start.
Reader's Guide
To defeat Quick Man, players must exploit his weakness: the Crash Bomber, obtained from another Robot Master in the game. This follows the core gameplay loop of Mega Man 2, where each boss is vulnerable to a specific weapon from another stage. Quick Man's stage is infamous for its instant-death laser beams that require precise timing to navigate. The game itself was developed in just three to four months by a small, dedicated team, and its success cemented the franchise's popularity, becoming the second highest selling in the entire Mega Man franchise.
Did You Know?
- Keiji Inafune, who designed the Robot Masters and some characters for the first Mega Man, continued his role as a core artist for Mega Man 2 and was involved in production from the start.
- The original Mega Man was a sleeper hit that gained sales momentum through word of mouth after a full-page advertisement in Nintendo Fun Club News.
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