Magic The Gathering Codexery

Dimir Guild

Secrets are currency; shadows are our home.

The Dimir Guild is one of the ten guilds of Ravnica, representing the colors blue and black. Much power in Ravnica is held by the ten guilds, political factions that each represent a combination of two of Magic's five colors. The Dimir Guild is associated with the keyword Transmute. A player may pay three mana of certain colors and discard a card with Transmute from their hand.

Doing this allows the player to find a card with the same converted mana cost from that player's library, reveal it, and put it into their hand. For example, Brainspoil has converted mana cost 5 with Transmute for 1 colorless and 2 black mana, and if you choose to transmute it, you pay the mana cost and discard it, then search your library for anything converted mana cost 5, reveal it, and put it into your hand. You can only Transmute as a sorcery. The Dimir Guild was featured in the Ravnica block set Ravnica: City of Guilds.

Quick Facts

Home plane
Ravnica
Mana colors
Blue and Black

Lore & Background

The Dimir Guild is one of the ten guilds of Ravnica. According to the storyline, each of the guilds had been at war with each other for centuries, and the only thing that made the leaders agree to a truce was the fact that the dead had begun haunting the plane. They decided that each guild would specialize in two colors of magic and have specific jobs in the city to stretch the limited resources and maintain order, including by banning war completely.

The game and novels begin 9999 years after the Guildpact was formed, on the eve of the decamillennial celebrations. As the preparations for the celebrations are getting finished, tensions between the guilds have reached the breaking point. Things aren't helped any by the fact that, while many don't believe it exists anymore, the still very much alive House Dimir never agreed to the Guildpact. They, along with the Golgari Swarm, almost destroy the core of Selesnyan civilization.

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