Mathoma
A quiet New England town where every door hides a power and every key remembers a sin.
Mathoma is the small, wooded town in rural Massachusetts that serves as the primary setting of Locke and Key. After the violent deaths of their parents, the Locke children—Bodhi, Tyler, Kinsey, and Rachel—relocate there to live in the sprawling, centuries-old Key House. What begins as a desperate act of survival quickly becomes a discovery: every key in the house unlocks a different supernatural ability, and the town itself is layered with a dark, centuries-deep history of hidden keys, buried secrets, and a family legacy that predates the Lockes by generations.
As the story unfolds, Mathoma transforms from a quiet, almost postcard-perfect New England village into a battleground where the Locke siblings, the mysterious Blackwood family, and ancient forces all vie for control over the keys and the power they hold. The town's residents, its churches, its school, its woods, and its crumbling history all become pieces in a much larger game that stretches back further than anyone living there would like to admit.
- Setting
- Rural Massachusetts, USA
- Type
- Small town / village
- Central landmark
- The Key House (Locke family residence)
- Notable history
- Centuries-old key-hiding; Blackwood family legacy
- Surrounding terrain
- Dense New England woods, rolling hills, small river or creek
- First appears
- Locke and Key (2013 comic, Joe Hill & Gabriel Bá) / Locke & Key TV Series (2020)
- Population
- Small (exact figure unspecified in canon)
Lore & Background
Mathoma's history is far older and far darker than its tidy main street and church steeple would suggest. Long before the Locke family arrived, the Blackwood family lived in the region, and their legacy is woven into the town's very foundations. The Key House itself is an ancient structure whose rooms were designed—or grew—around a specific set of keys, each one bound to a supernatural function. The house does not merely contain keys; it was built to hold them, to hide them, and to test whoever dares to turn them in their locks.
The town's residents carry generational memories of strange occurrences: doors that should not open, children who vanish into the woods, a history of violence that the local records either omit or explain away. The Blackwood family, in various incarnations across the story, represents a force that has guarded, sought, or corrupted the keys for generations. Their motivations are layered—part protector, part predator—and their presence in Mathoma is not incidental. The town's smallness is almost a feature: in a place where everyone knows everyone, a secret is both easier to hide and easier to expose.
As the Locke siblings grow and their powers develop, Mathoma becomes less a backdrop and more a character. The woods thicken with hidden doors. The town's history peels back layer by layer, revealing that the keys were not simply made but grown, planted, and tended like a garden of impossible things. The town's isolation, once a comfort, becomes a cage—and the question of who truly belongs in Mathoma, and who was always meant to be locked out, becomes the story's central tension.
In Their Own Story
The first night in Mathoma, the rain came sideways and the headlights cut through a curtain of pine needles on the road to the house. Bodhi sat in the back seat, watching the town slide past—two storefronts, a church with a cracked steeple, a diner with a neon sign that buzzed like a dying insect. Tyler had fallen asleep. Kinsey was drawing in her notebook, the pencil moving in small, anxious circles. Rachel said nothing. She never said much after the hospital.
The house appeared the way old things do in the dark: all at once, as if it had been waiting. The porch light was already on. No one had turned it on. The front door stood a crack open, and from inside came a smell like cedar and cold iron and something sweet, like overripe fruit left too long on a windowsill. Bodhi stepped out of the car first. The key was in his hand. He didn't remember picking it up. He didn't remember deciding to turn it.
The door swung wide. The house exhaled.
And somewhere deep in the woods behind the property, something that had been sleeping for a very long time opened one eye and listened.
Reader's Guide
Mathoma is a compact, walkable New England town nestled in a bowl of dense hardwood forest. The Key House sits slightly apart from the main cluster of buildings, set back from the road on a large, overgrown lot with a stone wall, a garden that seems to grow in the wrong seasons, and a basement that extends deeper than the foundation should allow. The house itself is the town's gravitational center: its rooms multiply as the story progresses, and each key hidden in a drawer, a door, a wall, or a garden stone unlocks a new ability and, often, a new room that was not there before.
The town proper is a short stretch of main street with a handful of shops, a library, a school, a church, and a diner. The library holds records that are incomplete or deliberately redacted. The school is where the Locke children enroll and where their powers first attract the attention of students and teachers alike. The church and its cemetery hold older graves than the town's official founding date would permit, and the headstones speak of names that do not appear in any modern directory.
Beyond the town's edges, the woods thicken. Paths appear that are not on any map. Doors—literal, freestanding doors—stand in clearings, in the trunks of trees, along the creek. These are the hidden keys outside the house, and they are older, wilder, and less forgiving than the ones in the Key House. As the story progresses across its arcs, Mathoma reveals new layers: underground passages beneath the town, a second house or property tied to the Blackwood name, and a history that stretches back to the town's founding and beyond. The geography is not fixed; it responds to who is holding which key and what they are willing to unlock.
Did You Know?
- The Key House is not a static building: as the Locke siblings discover new keys, the house physically changes, revealing rooms, hallways, and spaces that were not visible before, as if the structure is growing in respons
- Mathoma's small-town scale is a deliberate narrative choice—the limited number of residents means that every character the Lockes meet is a potential ally, rival, or threat, and no one can simply disappear into a crowd.
- The Blackwood family's connection to Mathoma spans multiple generations and multiple story arcs, suggesting their involvement with the keys predates the Locke family's arrival by a very long time.
- The town's surrounding woods serve as both a natural boundary and a supernatural one: they are where the most dangerous keys are hidden, and where the story's most violent and transformative events take place.
More in Locations & Settings
Elsewhere in the Locke and Key universe
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