Kerbal Space Program Codexery

Kerbin

The blue-green cradle where every Kerbal dream of the stars takes off.

Kerbin is the home world of the Kerbals and the third planet orbiting the star Kerbol. A blue-green terrestrial globe ringed by white cloud bands and cradled in a breathable nitrogen-oxygen atmosphere, it is the only known world in the system with liquid water oceans and a thriving (if small) civilization. Every rocket that has ever lifted off in the Kerbal Space Program begins its journey from Kerbin's surface, making it the emotional and logistical anchor of the entire game.

As the launch pad for interplanetary exploration, Kerbin is simultaneously the most familiar and most demanding body a pilot will encounter. Its atmosphere adds drag, its gravity well is deep enough to demand serious delta-v, and its single large moon, Mun, looms in the night sky as a constant reminder of how far the Kerbals still have to go.

Quick Facts

Type
Terrestrial planet, 3rd from Kerbol
Surface gravity
~10 m/s²
Mean radius
~600 km / 373 mi
Atmosphere
Yes – N₂/O₂, breathable at sea level (~101 kPa)
Natural satellite
Mun
Inhabitants
Kerbals (green, four-armed, big-nosed)
Home base
Kerbal Space Center (KSC)

Lore & Background

Kerbin is not merely a planet in the Kerbal solar system; it is the story. The Kerbals are a small, curious, slightly reckless species who built their space program from a flat patch of grass beside a modest hangar. The Kerbal Space Center, with its iconic white-and-red buildings and the ever-present launch pad, sits in a relatively temperate region of the planet. From there, generations of Kerbals have stared up at the night sky, watched Mun trace its slow arc, and decided that the stars were not a ceiling but a destination.

The planet's atmosphere is a double-edged sword. On the one hand, it lets aerodynamic vehicles glide, lets heat shields do their work, and gives Kerbals the luxury of breathing without a suit. On the other hand, it means every ascent must fight drag, every re-entry must manage heat, and every orbital maneuver near the atmosphere risks a catastrophic loss of control. Kerbin's gravity, while lower than Earth's in our own world, is still substantial enough that a Kerbal rocket needs to be a marvel of engineering just to reach a stable low orbit.

Culturally, Kerbin is a world of small-town pragmatism meets grand ambition. The Kerbals are not a spacefaring empire; they are a handful of engineers, pilots, and dreamers who keep pushing the envelope because the alternative is to stay on the ground. That tension—between the cozy launch pad and the cold void beyond Mun's orbit—gives Kerbin its narrative heart. It is the place you always come back to, the place that makes the rest of the system feel both possible and terrifying.

Reader's Guide

Kerbin is the default starting point for every mission, so treat it like the home base you'll return to a hundred times. Mean radius is roughly 600 km, surface gravity sits near 10 m/s², and the atmosphere is a breathable N₂/O₂ mix with sea-level pressure around 101 kPa. Its orbital period around Kerbol is approximately 426 days, giving you a full year to plan before the seasonal geometry shifts.

Notable surface features include the flat KSC region (your launch pad and hangar), broad ocean basins, and mountain ranges that can complicate low-altitude flight paths. Because the Kerbals are native, there is no "first landing" record—every Kerbal has already landed here a thousand times. The real challenge is getting off it.

What makes Kerbin a natural mission target is simple: it's where you start. What makes it a notorious trap is the atmosphere. A poorly timed re-entry, a fuel miscalculation, or a single misaligned thruster can turn a routine landing into a fiery splashdown in the middle of the ocean. Always leave a fuel margin, always check your periapsis, and for the love of the Kerbals, don't fly into the mountains at 2,000 m/s with no altimeter.

Did You Know?

What players say: Player verdict on Kerbal Space Program — Rotten Tweets

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