Imperium Galactica II: Alliances
Sequel blending strategy, diplomacy, and empire management.
Imperium Galactica II: Alliances is a video game combining real-time tactics, real-time strategy, and 4X elements. It was developed by the Hungarian studio Digital Reality in 1999 as a sequel to Imperium Galactica. The North American release was the final game under the GT Interactive brand before Infogrames absorbed the label in May 2000.
Quick Facts
- Developer
- Digital Reality
- Producer
- Steven B. Sargent
- Programmer
- István Kiss; Ferenc Szabó
- Writer
- Csanád Bösze
- Gábor Fehér
- László Peller
- Composer
- Tamás Kreiner; Gábor Pallos
- Released
- December 1, 1999 (EU); April 10, 2000 (NA)
- Genre
- 4X
- real-time strategy
- real-time tactics
- Modes
- Single-player, multiplayer
Facts from the source article.
Did You Know?
- The game includes ground battles, space battles, and a detailed city-building mechanic within a single 4X title.
- Each of the eight unique races has its own home planet and capital ship type.
Plot
The story of Imperium Galactica II is not entirely linear, featuring several scenarios pitting one Empire against another, and a main campaign where the player chooses one of three factions: the Kra'hen Empire, the Shinari Republic, or the Solarian Federation. Each race has different objectives, and the player can win by meeting these dynamic goals or conquering the galaxy by eliminating all other factions. The Kra'hen Empire, a brutal and bloodthirsty race with a fetish for collecting enemy heads, enters the galaxy occupied by seven other races; as Imperator, the objective is to appease the God-Emperor. The Solarian Federation, representing far-future humans, must recover four Tears (Data Crystals) strewn across the galaxy by their ancestors, which can make humanity invincible and resurrect their dead leader; it is discovered that many other races, such as the Iberon, Godan, and Toluen, were genetically-altered humans adapted to specific climates. The Shinari Republic, the weakest race militarily, resorts to espionage and trade; upon encountering the Kra'hen, they aid the Solarians in uniting all races against this threat, but after the Kra'hen are defeated, they turn down a galaxy-wide alliance and instead seek to reanimate Solarian Emperor Kaileron to plunge the galaxy back into conflict.
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