Inactive Massively Multiplayer Online Games Codexery

Concerto Gate

Sequel to Cross Gate with terra-generating gameplay.

Concerto Gate

Concerto Gate is a massively multiplayer online role-playing game developed by Ponsbic and Square Enix. Released in Japan in 2007, it was the sequel to the Japanese MMORPG Cross Gate from 2001. A planned North American release was cancelled after a beta test in July 2008.

developer
Ponsbic and Square Enix
release_year
2007 (Japan)
genre
Massively multiplayer online role-playing game
executive_producer
Yousuke Saito
character_designer
Sunaho Tobe
composer
Hiroki Kikuta
theme_song_composer
Kenji Ito

Quick Facts

Developer
Square Enix, Ponsbic
Publisher
JP · Gamepot · NA · OnNet USA
Director
Kazutoshi Nakashima
Producer
Noriaki Watanabe
Composer
Hiroki Kikuta / Kenji Ito
Released
JP · April 2007 (open beta) · NA · July 2008 (closed beta)
Genre
MMORPG
Modes
Multiplayer
Platforms
Microsoft Windows

Facts from the source article.

Lore & Background

Set in the kingdom of Fahren, legend states that a hero will save the world. The battle style mixes turn-based and real-time combat, similar to the Final Fantasy series' ATB system, with enemies encountered randomly. Combat takes place on a ten-square grid, using physical attacks and ranged spells. The game allows players to shape the landscape by creating mountains and forests over weeks, uncovering dungeons via a terra-generating system. The world is persistent, and consequences of mining and deforestation must be managed.

Reader's Guide

Concerto Gate is significant as a sequel to the Japanese MMORPG Cross Gate, developed by Square Enix and Ponsbic. Its terra-generating system, which let players alter the landscape over weeks to reveal dungeons, was an unusual feature for its time. The game's music, composed by Hiroki Kikuta with a theme by Kenji Ito, emphasized harmony among many people, drawing from the word 'Concerto.' The soundtrack was released as an album titled Concerto: The Extraordinary World of Concerto Gate in 2008. The game saw releases in Japan, China, Taiwan, and Hong Kong, with servers closing in various regions between 2012 and 2013, though it relaunched for Hong Kong and Taiwan in 2014. Its legacy includes being praised by Joystiq for bringing the random battle system to an MMORPG, and it was part of the ONE Power-Up Game Card program for microtransactions.

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