Inactive Massively Multiplayer Online Games Codexery

Battlefield Play4Free

Free-to-play Battlefield installment with modern warfare and class system.

Battlefield Play4Free

Battlefield Play4Free was a free-to-play first-person shooter from Easy Studios, published by Electronic Arts. As the twelfth or later title in the Battlefield series (depending on counting method), it placed players in a modern warfare setting. The game ran on a tweaked version of the Battlefield 2 engine, which allowed for sharper visuals and post-processing effects while keeping system requirements low—similar to what Battlefield Heroes offered. It was distributed at no cost under EA’s Play4Free model, which relied on a micropayment store much like the one in Battlefield Heroes.

The game drew content from both Battlefield 2 and Battlefield: Bad Company 2. It offered two modes: Assault and Rush. Players could level up, buy items from an in-game shop, and customize their experience in ways reminiscent of Battlefield Heroes. Sixteen vehicles were available, along with eight maps taken from Battlefield 2, and servers could host up to 32 players. At the start of each match, players could choose to fight for either the Russian Ground Forces or the United States Marine Corps.

A class system similar to earlier Battlefield games let players choose from Assault, Medic, Engineer, or Recon. Assault soldiers carried an assault rifle and an Ammo Box to resupply teammates. Medics used a light machine gun, a Medic Box for healing, and a defibrillator to revive fallen allies. Engineers came with an RPG-7, a submachine gun, and a repair tool for fixing vehicles. Recon troops wielded a sniper rifle, a motion sensor, and M18 Claymore mines. All four classes could also equip a shotgun or a tracer dart gun, which were not tied to any specific class. This setup mirrored the class system from Battlefield: Bad Company 2.

Easy Studios regularly updated the game. The first major update arrived on 29 January 2011, adding the map Oman. Sharqi Peninsula followed on 4 April 2011, the same day the open beta launched. Basra became the fourth map on 9 June 2011, and Dragon Valley was released on 10 August 2011. Beyond new maps, the developers introduced effects like motion blur through the updated Refractor engine. On 25 October 2011, Tier 3 training brought new skill options for all classes. Weapon customization arrived on 1 December 2011, letting players attach holographic sights, different barrels, stocks, and magazines.

Quick Facts

Title
Battlefield Play4Free
Developer
Easy Studios
Publisher
Electronic Arts
Designer
Colin Clarke
Series
Battlefield
Engine
Refractor 2
Platforms
Microsoft Windows
Released
4 April 2011 (open beta)
Genre
First-person shooter
Modes
Multiplayer

Facts from the source article.

Lore & Background

Battlefield Play4Free was announced on 5 November 2010. Closed beta codes originally started being distributed via email on 30 November 2010. The game's open beta testing phase began on 4 April 2011. The game featured content from both Battlefield 2 and Battlefield: Bad Company 2, including two gameplay modes, Assault and Rush. It had a leveling system, in-game shop, and gameplay customization similar to that of Battlefield Heroes. The game featured sixteen vehicles, eight maps from Battlefield 2, and supported up to 32-player servers for online battles. Players could choose to play as soldiers from either the Russian Ground Forces or the United States Marine Corps.

Reader's Guide

Battlefield Play4Free featured a class system similar to previous Battlefield games, with Assault, Medic, Engineer, and Recon classes. Each class had unique equipment: Assault carried an assault rifle and Ammo Box; Medic had a light machine gun, Medic Box, and defibrillator; Engineer had an RPG-7, submachine gun, and repair tool; Recon used a sniper rifle, motion sensor, and M18 Claymore mines. All classes could also wield a shotgun and tracer dart gun. Easy Studios regularly performed updates, releasing maps such as Oman, Sharqi Peninsula, Basra, Dragon Valley, and Dalian. On 25 October 2011, Tier 3 training added new skill options. Weapon customization was added on 1 December 2011, allowing attachments like holographic sights, different barrels, stocks, and magazines. The Rush game mode was released on 23 October 2012, featuring destroyable MCOM stations across multiple stages. The game received a score of 68/100 from 11 reviews on Metacritic and an 'Okay' score of 6/10 on IGN. On 15 April 2015, Easy Studios announced the game would close on 14 July 2015, along with Battlefield Heroes, Need for Speed: World, and FIFA World.

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