Immersive Sims Codexery

Neon Struct

A stealth game inspired by Deus Ex with mixed reviews.

Neon Struct

Neon Struct: Die Augen der Welt (meaning 'NEON STRUCT: The Eyes of the World') is a first-person stealth game from Minor Key Games, released in 2015 for Windows, macOS, and Linux/SteamOS. Its gameplay draws partly from Deus Ex, featuring large environments where players can freely tackle objectives—typically infiltrating a location, stealing a key item, and escaping unseen. The game strongly favors stealth and trickery over direct confrontation, making that approach more rewarding.

The story follows ex-federal agent Jillian Cleary, seen through her own eyes, as she is pursued by her former agency. Now a fugitive, she must clear her name by carrying out covert operations, relying on allies of uncertain loyalty.

Reviews were mixed, earning an average Metacritic score of 63 out of 100. GameSpot's Justin Clark called it a "Super FX chip version of Deus Ex" that shows skill but struggles under its own ambitions. James Cunningham of Hardcore Gamer noted that while the stealth mechanics are fairly simple, the game excels in level design and world-building. Eurogamer's Simon Parkin praised its "brooding" storyline for handling surveillance themes with grace and style, calling it a science fiction thriller engaged with present-day issues.

Quick Facts

Title
Neon Struct
Developer
Minor Key Games
Platforms
Windows, macOS, Linux, SteamOS
Released
May 20, 2015
Genre
Stealth game
Modes
Single-player
Designer
David Pittman
Composer
The Home Conversion

Facts from the source article.

Lore & Background

Neon Struct places the player in the first-person perspective of Jillian Cleary, an ex-federal agent who is being hunted by her former agency. As a fugitive, she must clear her name by performing clandestine actions and relying on allies of uncertain trustworthiness. The gameplay emphasizes stealth and subterfuge over confrontation, rewarding players more easily for avoiding detection.

Reader's Guide

Neon Struct received mixed reviews, with a Metacritic average of 63/100. Critics noted its ambition but also its limitations. GameSpot's Justin Clark described it as 'a Super FX chip version of Deus Ex,' praising the skill involved but noting it 'suffers under the weight of its own ambitions.' James Cunningham of Hardcore Gamer acknowledged that the stealth gameplay is 'fairly simplistic' but praised the level design and world building. Simon Parkin of Eurogamer lauded the game for creeping 'into politically charged themes of surveillance with grace and style,' calling its brooding storyline 'the best kind of science fiction thriller: one dressed in the style of the future, but engaged with the pressing issues of the present.' The game's significance lies in its attempt to blend classic stealth mechanics with contemporary political themes, though its execution was seen as uneven.

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