Hatsune Miku
Virtual idol and first of Crypton's Character Vocal Series.
Hatsune Miku (Japanese: 初音ミク), code-named CV01, is a voicebank and software application from Crypton Future Media. Her synthesized voice is built from recordings of Japanese voice actress Saki Fujita. The software is represented by an official mascot: a 16-year-old girl with turquoise twintails. Marketed as a virtual idol, Miku appears at live concerts as an animated projection. She launched in August 2007 as the second product using Yamaha's Vocaloid 2 engine and the first Japanese voicebank on that platform. Later updates brought her to Vocaloid 3, 4, and 6, as well as Crypton's own Piapro Studio editor.
Her name combines the Japanese words for "first" (hatsu), "sound" (ne), and "future" (miku), meaning "the first sound of the future." This, along with her code name, marks her as the first of Crypton's "Character Vocal Series" (CV Series), followed by Kagamine Rin/Len (CV02) and Megurine Luka (CV03). The number 01 appears on her left shoulder in official art.
**Development**
Crypton Future Media created Hatsune Miku after handling the release of Yamaha's Meiko and Kaito. She was the first in the CV Series, each with a distinct concept and vocal direction. During development, Crypton decided to give the voice an illustrated persona. The software was initially aimed at professional music producers, as the consumer market for vocal synthesizers was still small.
The character design went to manga artist Kei Garō, known for doujin art. His only instructions were a color scheme based on Yamaha's turquoise synthesizers and that she was an android. Details like the computer interface on her left sleeve were also inspired by Yamaha's synthesizers. Saki Fujita's vocal samples were recorded at a controlled pitch and tone, each containing a single Japanese phonic that strings together to form lyrics and phrases.
Hatsune Miku first went on sale August 31, 2007, as the third commercially available Vocaloid library. Crypton marketed her as "an android diva in the near-future world where songs are lost." A Vocaloid 3 version, including an English vocal library, arrived on August 31, 2013.
**Additional Software**
On April 30, 2010, an add-on called Hatsune Miku Append was released for Vocaloid 2. It offered six timbres: Soft (gentle), Sweet (young, chibi), Dark (mature, melancholic), Vivid (bright, cheerful), Solid (loud, clear), and Light (innocent, angelic).
- Field
- Vocaloid voicebank / virtual idol
- Nationality
- Japanese
- Known for
- First of Crypton's Character Vocal Series; virtual concert performances; extensive merchandising
- Debut
- August 31, 2007
- Voice provider
- Saki Fujita
Lore & Background
Hatsune Miku was the first Vocaloid developed by Crypton Future Media after they served as the Japanese distributor for Yamaha's Meiko and Kaito (which were developed and released by Yamaha). Miku was intended to be the first of a series of Vocaloids called the 'Character Vocal Series' (abbreviated 'CV Series'), which included Kagamine Rin/Len and Megurine Luka. During development, Crypton decided to create an illustrated persona to represent the voice. The task of coming up with Miku's image went to the manga artist Kei Garō, who was given only her color scheme (based on Yamaha's synthesizer's signature turquoise color) and the direction that she was an android. Various aspects of her clothing, such as the computer interface on her left sleeve, were based on Yamaha's synthesizers. Miku's vocal samples were taken from voice actress Saki Fujita.
Reader's Guide
Hatsune Miku's significance lies in her role as a pioneering virtual idol and the first of Crypton's Character Vocal Series, which established a new model for vocal synthesizer products. Her software achieved notable commercial success in Japan, selling approximately 40,000 units by July 2008 and averaging 300 units a week; by January 2011, she had sold 60,000 units. The Nomura Research Institute estimated that total sales of Hatsune Miku-branded merchandise reached approximately ¥10 billion since 2007. A 2013 survey by Tokyo Polytechnic University found that Miku had the highest name recognition among all Vocaloid products. Her legacy includes the unofficial program MikuMikuDance, which allowed a boom in fan-made animations and promoted Vocaloid songs. Miku became the first officially trilingual Vocaloid product with the release of a Mandarin Chinese voicebank in September 2017. In 2019, Crypton announced that Miku would depart Yamaha's Vocaloid engine, leading to the development of Hatsune Miku NT (Newtype) and later Hatsune Miku V6, which included AI voice synthesization tools.
Did You Know?
- Hatsune Miku's name comes from merging the Japanese words for first (初, hatsu), sound (音, ne), and future (ミク, miku), meaning 'the first sound of the future'.
- The number 01 can be seen on her left shoulder in official artwork, referring to her code name CV01.
- An unofficial program called MikuMikuDance was developed by an independent programmer to aid in the production of 3D animations.
- Hatsune Miku was the first officially trilingual Vocaloid product, with a Mandarin Chinese voicebank released in September 2017.
Arcade Debut & the Future Tone Sequel
Hatsune Miku: Project DIVA Arcade landed in Japanese arcades on June 23, 2010, as a cabinet-based port of the 2009 PlayStation Portable title. Developed by Sega AM2 and published jointly by Sega and Dwango Music Entertainment, it ran on Sega's RingEdge hardware with character and voicebank licensing supplied by Crypton Future Media. The game preserved the rhythm-game core of its handheld predecessor while delivering refreshed visuals and a more physical, cabinet-scale experience. Every track was synthesized through Vocaloid voicebanks, headlined by the series' signature virtual diva, Hatsune Miku. Three years later, on November 21, 2013, Sega released Project DIVA Arcade Future Tone, shifting to the newer Sega Nu board, upgrading graphics and physics, adding a Touch Slider panel for arrow-shaped notes, and expanding the song roster. That sequel would later cross over to the PlayStation 4, carrying the arcade identity into the living room.
Button Mechanics & Cross-Platform Control Design
The arcade cabinet swapped the tiny PSP pads for four large PlayStation-shaped buttons—circle, cross, square, and triangle—mounted on a dedicated panel. Players tapped them to match scrolling notes, but the arcade build introduced a key mechanical upgrade: holding a button for as long as the game demanded, earning a continuously climbing score bonus until release or a Max Hold Bonus cap. All four buttons could also be struck simultaneously, something the handheld did not allow. Song selection worked like a Dance Dance Revolution reel, offering four difficulty tiers—Easy, Normal, Hard, and Extreme—mirroring Project DIVA 2nd. The tracklist pulled from both the Project DIVA and Project Mirai handheld series plus exclusive originals, with background promotional videos re-rendered in a style echoing the Dreamy Theater aesthetic. On PlayStation 4, arrow icons in PlayStation button colors joined the classic shapes. The Nintendo Switch and Windows ports added letter-button icons in platform-specific palettes, a re-tooled toon shader for anime-style visuals, and on Switch, Mix Mode via Joy-Con shoulder buttons and Touch Play on the screen.
IC Card, VP Economy & the Diva.Net Online Hub
A defining layer of the arcade experience was its IC card system. Players could request a Project DIVA Arcade access card at any cabinet, unlocking data saving, module outfit selection, custom player names, and the accumulation of Vocaloid Points (VP) through successful plays. VP served as an in-game currency for purchasing modules or renaming a character. The card also enabled participation in three-tiered trials—Clear, Great Clear, and Perfect Clear—modeled after Dance Dance Revolution's trial format. Players staked a set amount of VP; passing meant keeping the bet and receiving it back, while failure deducted the stake. A Perfect Clear victory awarded a substantial VP bonus. Beyond the cabinet, the card linked players to Diva.Net, an online hub for editing data and accessing expanded features. However, Diva.Net access required a Diva.Net Right, earned by completing ten non-consecutive plays on any connected machine. Each Right granted thirty days of online access, renewable every ten additional plays. Losing a Right froze your data but did not erase it.
Multi-Platform Expansion & Definitive Editions
The franchise's reach stretched well beyond its cabinet origins. The 2013 Future Tone sequel was ported to PlayStation 4, released digitally in Japan on June 23, 2016, and in North America and Europe on January 10, 2017, split into two packs—Future Sound and Colorful Tone—alongside a free Prelude demo. A definitive physical and digital edition, Future Tone DX, arrived in Japan on November 22, 2017, bundling all three starter packs with additional songs and modules. The series then leapt to Nintendo Switch as Project DIVA Mega Mix, known in Japan and Asia as Mega39's, and to Windows as Mega Mix+, or Mega39's+. Each platform received tailored visual and control adaptations: the Switch version offered a re-tooled toon shader, letter-button icons in Switch colors (red A, orange B, green Y, blue X), Mix Mode with Joy-Con shoulder buttons, and Touch Play on the screen. The Windows port added Xbox-style letter colors (red B, green A, blue X, yellow Y) and allowed toggling between visual styles. This multi-platform strategy kept the rhythm-game experience accessible across an entire generation of hardware.
Frequently Asked Questions
Who is Hatsune Miku?
Hatsune Miku is a virtual idol and voice-synthesis software created by Crypton Future Media. She serves as the lead character in Crypton's Character Vocal Series and is visually designed as a sixteen-year-old girl with long turquoise twintails.
Who provides Hatsune Miku's voice?
The vocal samples that power Miku's singing come from Japanese voice actress Saki Fujita. Those recordings were processed into a voicebank so that users can generate Miku's vocals for their own original tracks.
When did Hatsune Miku debut?
Miku was officially released on August 31, 2007, making her the second product built on Yamaha's Vocaloid 2 engine. She was also the first Japanese-language voicebank to appear on that platform.
How does Hatsune Miku perform in live concerts?
At her touring shows, Miku appears as a large animated projection on stage, singing and dancing alongside real musicians and backup dancers. This virtual-concert format became one of her most celebrated and widely recognized features.
Why is Hatsune Miku considered iconic?
Miku pioneered the idea of pairing a marketable anime-style character with a functional music-creation tool, sparking a massive fan-driven song community. Her touring concerts, extensive merchandise, and cross-media presence turned her into a cultural phenomenon far beyond the original software.
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