Ico Codexery — Data & Quality

We publish our audit record because accuracy claims should be checkable. Every entry on this site runs through an automated fact-audit pipeline (accuracy audit → source-grounded repair → visual QA); this page is generated from that pipeline's own report, not written by hand.

Last full accuracy audit: 2026-08-28 · 8 entries checked · 11 flagged · 33 issues confirmed · 3 corrected · 30 still open

Recent findings (audit lane, verbatim)

Team ICO — The development period for Ico is approximately four years (1997–2001), not three years (1998–2001).

Team ICO — The prototype reel featured Ico with horns, not Yorda.

Shadow of the Colossus — The entry states that Mono is revived as a normal human but is transformed into a giantess figure; in the actual game, Mono is revived as a normal human and does not transform into a giantess.

Shadow of the Colossus — The entry states that Wander is transformed into a horned infant and taken to the secret garden; in the game's ending, Wander is transformed into a horned infant and placed in the pool at the Shrine of Worship, not taken to the secret garden.

The Prologue Courtyard — The entry states that Ico escapes from a 'sarcophagus-like container' in the courtyard, but in the game's canon, Ico begins the game inside a stone sarcophagus that is part of a larger chamber, not the courtyard itself.

The Prologue Courtyard — The entry claims the large wooden cart can be repositioned to block a door in the same courtyard. In the actual game, the cart is used to reach a high ledge, but it cannot be repositioned to block a door in the Prologue Courtyard.

playstation 2_c — [hero audit] hero image does not depict the subject: MISMATCH The image depicts two children holding hands in a crumbling, gothic-style hall with eerie, shadowy figures, illuminated by a single window.

The Castle — [contradicted] The Castle is ... the action-adventure game directed by Fumito Ueda and developed by Team Ico at Polyphony Digital. :: The source article (Wikipedia disambiguation page for 'The Castle') does not mention Ico, Fumito Ueda, or Team Ico at all; it

Fumito Ueda — [contradicted] Fumito Ueda is best known as the director and lead designer of Ico (2001) during his tenure at Sony Computer Entertainment's Japan Studio. :: The source states he is best known as the director and lead designer of Ico (2001) and Shadow of the Co

Fumito Ueda — [contradicted] Ueda joined Sony Computer Entertainment Japan in 1997 and began work on Ico, being granted his own unit as the studio had little experience in developing games on their own due to their focus on assisting third-party developers. :: The source sa

Yorda — [contradicted] Yorda is a young girl with horns on her head :: The source says Ico (the boy) has horns; Yorda is described as a captive girl with no mention of horns.

Yorda — [contradicted] She is brought to the castle as an offering, marked by her horns :: The source says Ico is the one with horns and is sacrificed; Yorda is the Queen's daughter, not an offering.

SCE Japan Studio — [contradicted] SCE Japan Studio only released three games total (Ico, Shadow of the Colossus, The Last Guardian) :: The source article states Japan Studio also developed Ape Escape, LocoRoco, Patapon, Gravity Rush, Knack, Bloodborne, Astro's Playroom, and many

SCE Japan Studio — [contradicted] The studio's complete body of work is only the Ueda trilogy :: The source lists numerous other franchises and games developed by the studio.

Open data

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Corrections

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